reporust_rebootcancel

113,793 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Limit networking. Enable debug rendering.
12 Months Ago
Collider removed component changes
12 Months Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
12 Months Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
1 Year Ago
Minor cleanup
1 Year Ago
Remove unused component
1 Year Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
1 Year Ago
Merge from main
1 Year Ago
Support multiple SkinViewer objects at once
1 Year Ago
Merge from main
1 Year Ago
Vendor compile fixes
1 Year Ago
Merge from Main
1 Year Ago
merge from new_vendor_map_ui
1 Year Ago
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1 Year Ago
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1 Year Ago
Backups
1 Year Ago
WIP tutorial ending cinematic - updated with new animations and timeline
1 Year Ago
Store chunkId in header file
1 Year Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
1 Year Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
1 Year Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge store-ui -> Main
1 Year Ago
Parent merge
1 Year Ago
Parent merge
1 Year Ago
Plugins manifest
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Minor changes to tutorial island network bounds checks
1 Year Ago
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1 Year Ago
Fix bugs with attack heli rocket/flare firing lockouts
1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed clothing mission step not working (merge issue)
1 Year Ago
merge from htx
1 Year Ago
merge from main
1 Year Ago
Iterating Wood bullethole decal tweaks.
1 Year Ago
More fixes/iterations
1 Year Ago
Fixed efitor refl probe blinking occasionally in scene view
1 Year Ago
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1 Year Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
1 Year Ago
Added template ability to set port actions via LinkId instead of Id or Name
1 Year Ago
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1 Year Ago
Skin prefab setup, screens showing tc information
1 Year Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
1 Year Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
1 Year Ago
Rock & concrete iteration/fixes