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113,793 Commits over 3,959 Days - 1.20cph!

12 Months Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
12 Months Ago
Fixed kayak anchoring not working
12 Months Ago
Fixed exceptions from WaterDepthMasks
12 Months Ago
Update timeline with new fade to black signal
12 Months Ago
Progess backup
12 Months Ago
Animation polish pass for end tutorial cinematic
12 Months Ago
Working well on the Arctic page
12 Months Ago
Tidy up
12 Months Ago
Better angle
12 Months Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
12 Months Ago
Ignore zero-volume renderers
12 Months Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
12 Months Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
12 Months Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
12 Months Ago
Denmo UI doesn't want to catch mouse pointer events
12 Months Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
12 Months Ago
Add cinematic option to hide first person player legs
12 Months Ago
First implementation of client browser for cloud demos
12 Months Ago
Fix cinemachine component not getting added and removed during cinematic
12 Months Ago
WIP system for showing 3D model icons on the skin pack screens
12 Months Ago
Parent merge
12 Months Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
12 Months Ago
Compile fix
12 Months Ago
Limit full scan updates based on distance moved
12 Months Ago
Correct beep/light behaviour when first deploying
12 Months Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
12 Months Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
12 Months Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
12 Months Ago
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12 Months Ago
Variable rocket aimcone now placed in a varied range
12 Months Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
12 Months Ago
Added a chance that the heli will go to random map positions over cycling monuments
12 Months Ago
Deploy timer
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
minigun prefabs wip
12 Months Ago
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12 Months Ago
minigun prefabs wip
12 Months Ago
Convars
12 Months Ago
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12 Months Ago
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12 Months Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
12 Months Ago
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12 Months Ago
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12 Months Ago
Remove poolable
12 Months Ago
Remove some now unused client code. Increase the source timeout duration.
12 Months Ago
Applied the bulk of the changes from rework
12 Months Ago
Minigun folder setup wip
12 Months Ago
Remove save/load