120,919 Commits over 4,018 Days - 1.25cph!
Added newly baked AO to long tshirt
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Update: PlayerCache now guarantees spatial stability
- Updated it's direct tests (will update rest next)
Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code
Tests: ran unit tests
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merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed beds and bags not running the right checks on repositioning
Disabled show health info on bed and bag corpses
Readjusted HBHF sensor visual size
Fix deploy guide renderer NREs
Fixed LookatHealth RPC spam when looking at a corpse you don't own
- Slightly increased HBHF visuals
- Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
Fixed tesla coil visualisation
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
merge from softcore_update
Fixed corpse repositionning failing
import option tweak to watertight hatch spec map
Merge: from parallel_validatemove
- minor server demo playback bugfix
- extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled
Tests: build tests
Clean: fixing broken formatting that snuck in on main
Tests: none, trivial changes
Merge: from main
Tests: none, no conflicts
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy
Hoping to catch where it's coming from
Tests: local build tests
Fixing skinning for outbreak scientist
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boomerang -> jungle_update
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air)
- Harden check logic on boomerang catch (server & client)
Rustige Egg G - Enabled generate mipmaps for icon
Adobe Wall and Gate setup
Fix issue detecting if boomerang has finished its curve
Blowpipe animation pass and blend adjustments
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
merge from monuments_bug_fixes_0325
Hide Shoes - Added spec texture and pluggen in AO texture to material
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
fixed incorrect gibs assigned to L shaped stairs jungle skin
bread heal over time instead of instant heal
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softened a crease in canyon_c terrain
updated cliff rock position at WTP
Merge from softcore_update
Made the new corpses immortal