reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

37 Days Ago
merge from dofexposer_improvements
37 Days Ago
merge from 107744 birthday11
37 Days Ago
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37 Days Ago
merge from december24_art_fixes
37 Days Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
37 Days Ago
LOD crossfading transitions on Renderer LODs WIP
37 Days Ago
Improved some webrcon security - Normalized some of the RCON help language to be consistent - Added deprecated warnings for the old source engine rcon - Improved security around RCON passwords - Added automatic RCON IP bans for repeated incorrect password attempts Added a number of new convars - rcon.ban_ip <ip> - rcon.unban_ip <ip> - rcon.print_rcon_failed_logins - rcon.banduration - rcon.maxpasswordfailures - rcon.clear_rcon_failed_logins
37 Days Ago
new 11 cake and balloons
38 Days Ago
merge from main
39 Days Ago
Updated flashbang for new scripts. Explosive ammo WIP.
39 Days Ago
Added spawnable ivy strand and light well static decor
39 Days Ago
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39 Days Ago
▄█▌▍▆▆▇ ▉▉ ▇▅██▄ ▋█▍▄▋▊▄ ▇▉ ▊▌▉▆▋█▇ ▅▄▋█▊▅▄ ▅▉ ▉▌█▍▉▋ ▅▅▇█▋▄▉█ ▌▇▊▍ ▅▄▋▄▉ ▅▆▆▅▋▄▇▉▇▋ ▉▆▋ ▉▇▄▌ ▋█ ▌▇▊▆ ▉▊ ▍▄▍ ▆▍▅▋█▆ - ▇▋▆▊▇ ▄▍▌█▇▄▅ ▄▋▇ ▍▇▇▇▅▆█▍▊ █▌▍█▇█ ▊▋ ▋▉▆▉▋▅▇▇▌█▆▍▉█▍▆▉▇, ▉▋▇▇▍▍▌▉▅▉▅, ▉▉▄▋▇█▉▉▋▆▅, ▄▄▆▌▅▄▅▄▍▊ ▌▄▌ ▌▇█▉▇▋▅▄▋ ▆▇▍ ▆▅▆▄▇▋ ▌▄ █▋▇▅▅▋ ▌█▅▊█▋█▅▌▍ - ▍▍▆▍▄▅▆▌▍▍▍▌ ▍▄▉▍ ▍▍█ ▅▍▇▇▊▍ ▊▌▅ ▋▉█▄▇▆▄█ █▌▄▇▉▉▅▅▋▍█▄▅ ▉▋ ▉▋ ▋▍▊▉▊ ▄▇ ▆▅▄▇ ▉▌▉▊▍▄█▅▍▄ ▉█▅▆▌▍▅▋ ▍▆▌▍ ▇▉▆▇▌▌▌ - ▊▄▇▉▌ ▊▍█_▌▅▄▄▉▉▊_▅▉_▉▇▌▄▆█ ▅▌█▊█▍ ▇▉ ▆▉▇ ▇▄▆ ▍▇ ▉▌▉▇▊▌▅▆▇▊▇▋▌, █▄▋█▊▅ ▊▇▄███▉/▌█▆▆▊▍▊▆▌ ▍▉▌ ▋▇▋▅▆▌ ▊▊ ▋▋▉▉▌▇ ▄▆▍██▄▍ ▅▄▊▄▄▄█ ▄▊▊▅ ▆▉ ▌▌▍ ▅▋▊▌▋▋
39 Days Ago
Flashbang stuff
39 Days Ago
Fixed broken packing attributes
39 Days Ago
WIP new meat models and materials
39 Days Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
40 Days Ago
finally got deployable easels to work will need refinement and looking over
40 Days Ago
Implemented towing back on new horses
40 Days Ago
FX offset fixes. Ember iteration for more punch.
40 Days Ago
handling ground destruction properly
40 Days Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
40 Days Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
40 Days Ago
restricting placement to constructions
40 Days Ago
Fixed impact surface normal orientation.
40 Days Ago
updated crafting ingredients
40 Days Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
40 Days Ago
merge from main
40 Days Ago
fix realmed remove on sculpture
40 Days Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
40 Days Ago
deployable paintable easel model and prefab progress currently not working
40 Days Ago
removed sign/pumpkin panel from sculpture item
40 Days Ago
updated guide mesh
40 Days Ago
added guide mesh for ice sculpture and a tool to generate one
40 Days Ago
Temporary unapproved bear skin redirect
40 Days Ago
merge from main
40 Days Ago
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40 Days Ago
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40 Days Ago
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40 Days Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
40 Days Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
40 Days Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
40 Days Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
41 Days Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
41 Days Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
41 Days Ago
Restored hibox, protection, mounting logic and corpse
41 Days Ago
Post timings
41 Days Ago
More refined screen shake
41 Days Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again