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110,890 Commits over 3,897 Days - 1.19cph!

48 Days Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
48 Days Ago
main -> vines
48 Days Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
48 Days Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
48 Days Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
48 Days Ago
server handles decoding saved sculptures from disk properly
48 Days Ago
merge from main
48 Days Ago
made server file storage a convar - default behaviour retained
48 Days Ago
Battering ram NRE fix
48 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
48 Days Ago
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
48 Days Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
48 Days Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
48 Days Ago
Added all new options to preset list
48 Days Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
48 Days Ago
Fixed catapult reloading progress bar staying on screen
48 Days Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy
48 Days Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
48 Days Ago
merge from ai_wolf_iteration
48 Days Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
48 Days Ago
merge from main
48 Days Ago
Preset hookup test
48 Days Ago
Merge from main
48 Days Ago
merge from main
48 Days Ago
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48 Days Ago
merge from frankenstein_shelterraid_fix
48 Days Ago
merge from gesture_menu_nre_fix
48 Days Ago
merge from rps_disconnect_fix
48 Days Ago
merge from gesturepack
48 Days Ago
merge from ai_wolf_iteration
48 Days Ago
Smoke grenade mat to match the ammo icon.
48 Days Ago
Progress
48 Days Ago
Smoke grenade improvements.
48 Days Ago
Add metallic map to detail layer on standard shaders
48 Days Ago
Merge from dofexposer
48 Days Ago
More prefab backups
48 Days Ago
Fixed DofExposer not finding the post volume when added at run time
48 Days Ago
merge from main
48 Days Ago
More prefab changes
48 Days Ago
Fixed some skin ID issues
48 Days Ago
Merge from main/hazmat plushy
48 Days Ago
Can now test items in the store that haven't been uploaded yet
48 Days Ago
Prop prefab backup
48 Days Ago
Parent merge
48 Days Ago
Fixed bad DofExposer merge
48 Days Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
48 Days Ago
Parent merge
48 Days Ago
Backup of gesture pack and wolf2 stills
48 Days Ago
Backups
48 Days Ago
Backups/unsaved