reporust_rebootcancel

158,456 Commits over 4,566 Days - 1.45cph!

21 Days Ago
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
21 Days Ago
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
21 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
21 Days Ago
merge from main
22 Days Ago
merge from entityflagtoggle_skipsounds
22 Days Ago
Compile fix
22 Days Ago
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
22 Days Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
22 Days Ago
merge from laserbeam_jobs_2
22 Days Ago
merge from main
22 Days Ago
merge from entityflagtoggle_skipsounds
22 Days Ago
Added 3 new listener kinds to EntityFlag_Toggle so BBQ and flame turrets can benefit from the optim on 166947 Fixes BBQ and flame turrets playing wrong sounds when deployed
22 Days Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
22 Days Ago
Merge from main
22 Days Ago
meger from main
22 Days Ago
Compile fix
22 Days Ago
EntityFlag_Toggle events now skips one shot sounds the first time it runs, when entity spawns - fixes furnaces playing their extinguish sound when spawned (many other entities had the same issue: campfire, mixing table..) - it didn't cause any perf issues before: the sound manager drops one shot sounds beyond their audible range, and entities spawned at network range, far beyond it - now that we have base occlusion, you could hear them spawning which was an issue for both gameplay and performance
22 Days Ago
merge from entityspawning_optims
22 Days Ago
Codegen
22 Days Ago
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
22 Days Ago
Pooled industrial conveyors switch their hum off when retired
22 Days Ago
merge from misc_alloc_cleanup
22 Days Ago
Localize the "s" and "m"
22 Days Ago
Merge from underwaterlabs_mission_fixes
22 Days Ago
Merge from underwaterlabs_mission_fixes
22 Days Ago
merge from main
22 Days Ago
Fix some pool leaks (global entity data, copy paste ui)
22 Days Ago
merge from arabic_ellipsis_fix
22 Days Ago
merge from genericpopup_rrp_fix
22 Days Ago
Forgot a file
22 Days Ago
Fixed oversized and misplaced ellipsis "..." on Arabic text, was causing "Line breaking recursion max threshold hit"
22 Days Ago
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22 Days Ago
Fixed generic popup sorting issue with rrp enabled
22 Days Ago
merge from genericpopup_rrp_fix
22 Days Ago
merge from itemcrafttask_pooling
22 Days Ago
Fixed flying horse bullshit
22 Days Ago
merge from flyinghorse_fix
22 Days Ago
Replace the protobuf code generator exe in the repo The external bat/sh files will use the included csproj to build and run the same protobuf code the editor uses You'll need .NET SDK 8 or newer installed for it to run
22 Days Ago
Use SetText
22 Days Ago
merge from misc_alloc_cleanup
22 Days Ago
merge from vm_alloc_fix
22 Days Ago
fix allocations in viewmodel renderer feature
22 Days Ago
Fix wounded UI formatting every frame
22 Days Ago
Merge from main
22 Days Ago
Don't raise boombox mission event for team members if they are not on the same mission
22 Days Ago
Disable instancing on horse hair
22 Days Ago
merge from console_autocomplete_improvements
22 Days Ago
merge from console_autocomplete_improvements
22 Days Ago
merge from vclouds_always_on