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141,176 Commits over 4,383 Days - 1.34cph!

31 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
31 Days Ago
merge from main
31 Days Ago
Set up inputs for new RRP compatible standard shader
31 Days Ago
Missing rooftop objects
31 Days Ago
part3
31 Days Ago
Part2
31 Days Ago
Apartment complex b fixes Split the roof into multiple objects
31 Days Ago
setting up crossbow bowless vm prefab and anims
31 Days Ago
merge from render_pipeline_testing
31 Days Ago
remove unused uniform
31 Days Ago
fix vfog density map not using configured shore distance falloff
31 Days Ago
Merge from viewmodel_early_disable_fix
31 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
31 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
31 Days Ago
Various fixes.
31 Days Ago
Bunch of more inconsistency fixes.
31 Days Ago
minimum setup required to run a test with ocean
31 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
31 Days Ago
Merge from mfm2
31 Days Ago
Merge from viewmodel_early_disable_fix
31 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
31 Days Ago
Updating skinning for nomad hazmat
31 Days Ago
attempt 2
31 Days Ago
wip/test merge from main
31 Days Ago
parts of /nature folder ok
31 Days Ago
merge from main
31 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
31 Days Ago
Merge from PlayerRigUpdate2
31 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
31 Days Ago
Refactor and additional fix
31 Days Ago
merge from droppeditem_improvements (compile fix)
31 Days Ago
merge from droppeditem_improvements (compile fix)
31 Days Ago
Don't open or process light radial menu if map is open
31 Days Ago
compile fixes
31 Days Ago
effects folder ok
31 Days Ago
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31 Days Ago
building folder ok
31 Days Ago
props folder ok
31 Days Ago
merge main -> rust_relay_server
31 Days Ago
merged main -> rust_relay_server
31 Days Ago
L shaped sofa collision
31 Days Ago
merge from droppeditem_improvements
31 Days Ago
merge main -> rust_relay_server
31 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
31 Days Ago
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31 Days Ago
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31 Days Ago
L shaped sofa and rugs textures and lods
31 Days Ago
Merge from main
31 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
31 Days Ago
Merge from chainsaw_hotspot_gathering