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134,797 Commits over 4,324 Days - 1.30cph!

48 Days Ago
Added AssertTrueForDuration custom yield instruction
48 Days Ago
Added some shotgun trap tests
48 Days Ago
syncvar_autosave_trimming -> main
48 Days Ago
Don't generate autosave/autoload boilerplate code if an entity has no autosave syncvars Wasn't an issue before but we are getting more and more syncvars so its worth it now
48 Days Ago
auto_populate_entitylist -> main
48 Days Ago
Compile fix
48 Days Ago
auto_populate_entitylist -> main
48 Days Ago
Fixed a tarp on the elevator shaft that had LOD1 at a different position
48 Days Ago
Add convar for painting autosave timer duration
48 Days Ago
Can now specify a label at the top of an EntityListScriptableObject - this will look up and auto add all BaseEntities with the specified label. For example: an AllDoors EntityList with 'Doors' label will be full auto populated with all doors in the project when the manifest is updated or 'Tools/Update/Entity Lists' is ran Just keeping this to doors just now for testing
48 Days Ago
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48 Days Ago
Restored the CanFire check
48 Days Ago
Code cleanup while im here
48 Days Ago
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48 Days Ago
merge from commandblock_tests
48 Days Ago
Swap some expected's and actual's in TestHBHFSensor
48 Days Ago
Apply fixes from Flaviens shelf, regenerate testlist
48 Days Ago
added new sounds for knife admire acrtion
48 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: improve performance of GamePhysics.TraceRays family of queries - Optim: TickMode 1 - add UsePlayerUpdateJobs2 related shortcuts to TriggerParent Tests: built a boat with tickmode 1, spawned npc player on it, jumped on and off, flew in it's vicinity - no issues.
48 Days Ago
merge from main
48 Days Ago
Merge: from main
48 Days Ago
added new sounds for salvaged axe admire action
48 Days Ago
merge from main
48 Days Ago
new sounds added and implemented for the salvaged icepick
48 Days Ago
merge from standardized_health_display_conditions -> main
48 Days Ago
merge from main
48 Days Ago
merge from shield_stats_display_workbench -> main
48 Days Ago
merge from flameturret_optims
48 Days Ago
merge from flameturret_optims/tests
49 Days Ago
quick_craft_improvements -> main
49 Days Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
49 Days Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
49 Days Ago
merge from flameturret_optims/tests
49 Days Ago
Compile fixes
49 Days Ago
More flame turret tests
49 Days Ago
Misisng meta file
49 Days Ago
main -> quick_craft_improvements
49 Days Ago
merge from naval_update
49 Days Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
49 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
49 Days Ago
Optim: TraceRaysUnordered - optimize collider validation using burst jobs - added UtilityJobs.FlipBoolJob and ScatterToJob<T> This brings costs down across the board: * 128 rays - 0.37ms -> 0.25ms, 33% improvement (serial was 0.49ms, 49%) * 1k rays - 2.59ms -> 1ms, 61% (serial was 4.33ms, 77%) * 8k rays - 18.9ms -> 6.26ms, 67% (serial was 34.79ms, 82%) Tests: unit tests
49 Days Ago
added slope collision on security barge
49 Days Ago
Added some flame turret tests
49 Days Ago
Missed file
49 Days Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
49 Days Ago
Merge from boat_repair_fixes
49 Days Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
49 Days Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
49 Days Ago
edited paintball gun 3p anims and vm reload anim edit
49 Days Ago
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