reporust_rebootcancel

128,135 Commits over 4,201 Days - 1.27cph!

11 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
11 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
11 Months Ago
Have scientist try to guess your current location based on where they saw you last
11 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
11 Months Ago
backup ruins_e
11 Months Ago
Update ballista icon Changed siege weapon items selection panel
11 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
11 Months Ago
Added a fallback blit in cases where TAA is invalid
11 Months Ago
Added the RustTAA shader to the Always Included shaders list
11 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
11 Months Ago
Manifest
11 Months Ago
Fixed catapult fire interaction available when looking at the wheels
11 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
11 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
11 Months Ago
▇▌▉▋▊▅▌▇▅▉▄ ▅▋█ ▉▄▍ ▇▆▄▉▌▅▉▆▄▉ ▌█▌▊▊ ▆▊▍▍ ▅▊▅▄█▉▆ ▌▆ ▆▅▌▌▍▌ █▌▍██▋▄▉ ▉▊▍▍▆▍▇ ▍▅█▉▌▆ ▆▅▉▍▊▇▆▍▌▊▍█
11 Months Ago
Merge from defaults
11 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
11 Months Ago
Merging new TAA implementation to main
11 Months Ago
11 Months Ago
merge from xmas2024
11 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
11 Months Ago
Minor horse code cleanup
11 Months Ago
Fixed ballista client loading issue
11 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
11 Months Ago
Experiment with dark pie menu colors
11 Months Ago
Fixed ballista choppy 3rd person reloading
11 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
11 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
11 Months Ago
Fixed jittery movement when noclipping
11 Months Ago
Setup rotation through animation curve
11 Months Ago
Swap over to using Quaternions instead
11 Months Ago
Xmas menu background video
11 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
11 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
11 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
11 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
11 Months Ago
merge from legacy_shelter_description_change
11 Months Ago
▅▅▉▅▄ ██▆▍ ▅▅▅_██▉▌▍▇_▌▊▌▉▊▄_▇▌▉▌▊▉▅█▅▇
11 Months Ago
merge from lanternfixes
11 Months Ago
merge from xmas2024
11 Months Ago
merge from xmas_light_uncrappification
11 Months Ago
battering ram - model update export
11 Months Ago
battering ram - updated animator to remove additional broken anim loop
11 Months Ago
updated battering ram anims
11 Months Ago
merge from increase_vis_entity_buffer -> main
11 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
11 Months Ago
Didn't save Catapult.cs
11 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
11 Months Ago
▆▉▆▄█ ▌▍▋▉ ▄▅▇▇_▉▆▍▍▊