reporust_rebootcancel

115,297 Commits over 3,959 Days - 1.21cph!

1 Year Ago
disabled spine ik on hachett entity prefab
1 Year Ago
merge form b_shotgun
1 Year Ago
exported player update melee anim set
1 Year Ago
smallbackpack update
1 Year Ago
merge from gc_buffer_settings
1 Year Ago
merge from fix_guest_enter_main_code
1 Year Ago
merge from legacy_shelter
1 Year Ago
VM lights setup
1 Year Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
1 Year Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
1 Year Ago
Bunch of refactor and separate some detector/UI code.
1 Year Ago
Some placeholder VM setup
1 Year Ago
merge from main
1 Year Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
1 Year Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
1 Year Ago
Make a new mask specifically for the aim offset layer
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Cleaned up hand hold parameter handling
1 Year Ago
More solver iterations for server-side to compensate for 16Hz. Greatly reduced jitter
1 Year Ago
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
1 Year Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
1 Year Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
1 Year Ago
Simplified ClientInit, less duplication
1 Year Ago
Finally fixed player neck bone issues properly for both client and server side ragdolls. Will try to clean this up a bit more.
1 Year Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
1 Year Ago
high calibre revolver LODs basic world model prefab setup
1 Year Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
1 Year Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
1 Year Ago
PFX scene backup
1 Year Ago
Confetti meshes
1 Year Ago
Manifest again
1 Year Ago
Merge from main (stomp craggy and manifest)
1 Year Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
1 Year Ago
Revert 90141, fix client-side ragdoll neck issues
1 Year Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
1 Year Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
1 Year Ago
Set up primitive colliders, deploy volumes, bounds, etc
1 Year Ago
Turn on add_breathe IK pass again
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
cherry picking new shader from diogo's branch
1 Year Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
1 Year Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
1 Year Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
1 Year Ago
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
1 Year Ago
Add spray brushes with random rotation Fix paint object turning black when the light is off and it's night time https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
1 Year Ago
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1 Year Ago
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1 Year Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue