115,306 Commits over 3,959 Days - 1.21cph!
cherry picking new shader from diogo's branch
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
Ensured player is authed on the included priv.
Small changes to prefab.
Removed adjustable priv.
Set priv location to centre of shelter.
Adjusted priv range.
Sunflower meshes / textures / prefabs / LODs/ billboards
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
Add spray brushes with random rotation
Fix paint object turning black when the light is off and it's night time
https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
▋▆█▍▊ ▋█▌▊▋▄/▍▅ ▉▉█.
▅▅▍▍▉▇██ ▊▅▌ ▊▉ ▅▅▊▅▊-▆▌▇▋ ██▆█▄▋▋ ▊▆▆ ▍▊▆▊▄▅ ▆█▋▄▇█▍▌▆█▉.
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
updated 3p revolver override controller
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
player animator update - set add_breathe layer to use foot ik flag
cherrypicking io_budget_health
▄▉▅▄▉ ▌█▇▉ ▇█▍▍▍▆▌_█▉▋█▇▅▌_▇▋▇▄_▄▅▍
Various fixes and improvements:
- foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one
- wall.low & wall.half were having issues with the randomization of their variants
- upgrading a roof to frontier kicked the player out of the game (NRE)
- foundation walls now correctly randomize their variants (each side can have a different variant)
updated rigged world bow model
merged from birthday_time :tada:
merge from fix_heli_crate_sfx
merge from qol_ent_setgrade
Texture size optimization.
Nixed one unused mask.
Added In Confetti Cannon FBX and Materials
Started Basic Prefab Setup for Confetti Cannon
GC buffer is now saved.
Safe and Unsafe buffer values differentiated.
merge from main -> qol_hbhf_dialog
▋▋▇'▅ ▌▉▌▋▍▋▅ ▄▉▊▇▋▌ ▉▋ ▅█▄▊▇ ▅▉▆▅▌▅▆ (▉▊█ ▅▌ ▆█▉) ▆▍ ▊▋▉▉▅▊▉ █▉▌▍▊▋▄▊ ▄▍▍▇▆▊ ▌▋
Loot spawning improvements & changes
w_revolver anims set to not include parent bone in anim data
w_revolver entity updates
new player mask, updated 3p revolver anim meta
3p anim organization, moving anims
high calibre revolver viewmodel
textures and materials
initial prefab setup
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December)
🎉🎉🎉
merge from Twitch_Rivals_IV
trophy_2023 do prepare + manifest
merge from fix_dropped_container_name
merge from rustplus_enabled_wording
merge from fix_map_compass_visible
merge from bandage_revive
Merge ServerSideRagdolls -> Aux2
Add support for 2d blend tree, copied over aimOffset layer
Set some newer layers off until we properly enable/disable them at runtime