reporust_rebootcancel

123,976 Commits over 4,171 Days - 1.24cph!

12 Months Ago
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progress
12 Months Ago
Update the fire flag on the bow when using fire arrows and aiming, so they can work to scare wolves away
12 Months Ago
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Merge: from main Tests: built all modes in editor
12 Months Ago
Shield feedbacks
12 Months Ago
Update: Disable ItemPooling on Client and make server on by default - Controlling variable is no longer replicated to client. Client-side item handling is very lax and would need substantial changes. I don't want to hold up serverside release to get the full package out, I'd rather relase it bit by bit (and less risk of volatility). Tests: Did all tests with both enabled and disabled server-side Item pooling - Built all modes in editor. - Tried reproducing 2 original bugs - didn't work. - Loaded up a save that used to lead to a bug - didn't happen. - Tested in local 2p session on Craggy - could kill, loot, equip and see changes on characters. - Logs enabled through entire process - client didn't try to explicitly cleanup items (since disabled, as intended). - Validated that it's possible to launch with command line disabling item pooling. - Validated that it's possible to override item pooling with executable args
12 Months Ago
Update: added ItemManager logging of Item's lifecycle - level 1 reports creation, loading and removal - level 2 reports scheduling for removal Tests: ran locally in the editor, switched items, dropped gear, looted existing containers. Checked that we get logging related allocs, but they're small (and I can remove them a bit later)
12 Months Ago
Merge from main
12 Months Ago
Subtracting S2P launch site (world_update_2 conflict)
12 Months Ago
Tightened anchors for cliff_hills_large_c and large_f
12 Months Ago
Skin bundles
12 Months Ago
merge from world_update_2
12 Months Ago
Addd AO maps for all medium and large rock formations Unfiied the look of all rock textures
12 Months Ago
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12 Months Ago
Null check on water visibility grid, should stop scene issues with terrain (didn't catch it was executed in edit mode as well)
12 Months Ago
Bugfix: Rcon no longer waits for first command to start broadcasting log messages Tests: Connected to server via test RCon page - started seeing output immediately
12 Months Ago
New: RustLog utility - consistently formatted logs with conditional output - Extracted from BaseMonoBehavior, with forwarding of it's logs to RustLog - Added Item category We have scenarios where we have categorized logs in cases where we don't have BaseMonoBehavior available(Items) - this fills that niche. Tests: Built all modes in editor. Ran with Network logging enabled - saw expected output. RCon page was good.
12 Months Ago
Update: regenerated ItemManager.EnablePooling command Forgot to do it in previous submit Tests: none, trivial change
12 Months Ago
update non-convex mesh tool to check for deployables that place onto slots without socket chekcs
12 Months Ago
Convert existing darts to use dartmod
12 Months Ago
Update: ItemRemove now schedules self recycling on Client - subject if ItemManager.EnablePooling is set or not This can automatically handle cases where we have client-side WorldItem & ItemContainers storing client-side items(amortizes synchronization) - but needs code fixing for that. Tests: Tested dropping items(with pooling disabled it's ok, with enabled it's borked), equipping armor(same) - will fix in next CLs
12 Months Ago
wip dartmod
12 Months Ago
bumped exception report message max size to 600 and tied it to a convar (can't be set lower than the original maximum) - this codegen also includes the new servside ragdoll default convar from 104903
12 Months Ago
Merge: from main Tests: Build Server mode in editor, all good
12 Months Ago
Clean: comment explaining Client-side exclusive ItemManager use Tests: none, trivial change
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Merge from main
12 Months Ago
Merge: from main Tests: editor build for all modes(Server borked, but fix coming)
12 Months Ago
Bugfix: Don't leak pooled lists in RunInRadius<T> Thanks for the report! Tests: ran admin commands that would generate a leak - no more.
12 Months Ago
Merge from main
12 Months Ago
cave reverb fix
12 Months Ago
Fixed collision issues in cliff_jutting_d
12 Months Ago
Set biome visuals for all huge, large and medium rocks so that they have biome matching colors Reenabled rock formations in arid Made small rock formations spawn in arid
12 Months Ago
BR zone lines display on water surface and terrain underneath
12 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
12 Months Ago
Update: ItemManager is available on the client - Like server, ticks in the background and cleans up items - when creating/loading items can optionally specify whether it's client-side or server-side item (checked in exclusive modes) - Made EnablePooling a replicated var, it disables clientside effects We have a bunch of client-side item allocations that we don't correctly clean up - this will help deal with that. Tests: built all modes in editor
12 Months Ago
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New large coastal rock formations Converted coastal rock terrain filters to use radius and added decor checks Tweaked all coastal rock prefabs to prevent overlaps Tried to make coastal rocks spawn only next to cliffs Added arctic variants of jutting cliffs
12 Months Ago
vm hc revolver anim event update
12 Months Ago
vm hc revolver - tweak to anim event to spawn shells
12 Months Ago
- Radioactive water now inflicts damage on the person carrying it. - Fixed uncessesary send update rad checks
12 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
12 Months Ago
Fixed GUID error when dropping an item with ItemModContainerRads
12 Months Ago
Bugfix: don't leak an item if creation request was invalid Tests: none, trivial change
12 Months Ago
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12 Months Ago
bunch of bullshit