reporust_rebootcancel

139,321 Commits over 4,383 Days - 1.32cph!

11 Months Ago
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
11 Months Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
11 Months Ago
▆ ▆▉▌█▍ █▆▍█ ▍▍▋▋
11 Months Ago
▋ ▍▌▊▍▄▍▋▌ ▄▆▅ ▄▆█▌▉▄▄▇ ▄▇▆ █▄▆█▍▅█▉█ ▌▉▆▊ ▄▇▉▌▌▊▆ ▄ ▅▅ ▍█ ▋▅▆ ▉▆▋▉█
11 Months Ago
Added indirect lighting back to reflection probe rendering
11 Months Ago
More wallpaper checks
11 Months Ago
Allow modular car population to spawn in forest and forestside at the roadside
11 Months Ago
merge from fixcars_hab_fix
11 Months Ago
merge from jungle_ruins_c terrain fix
11 Months Ago
merge from cave_large_sewers_fix
11 Months Ago
merge from naval update
11 Months Ago
Merge from main
11 Months Ago
floating walkway progress
Rin
11 Months Ago
Phrases
11 Months Ago
Fixed more strange spacing on larger sets of server listings
11 Months Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
11 Months Ago
Late night refactoring
11 Months Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
11 Months Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
11 Months Ago
merge from wallpaper/floor
11 Months Ago
merge from wallpaper/floor/admin_commands
11 Months Ago
Some cleanup and refactoring
11 Months Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
11 Months Ago
World model skins replication
11 Months Ago
Fixed wallpaper view model default missing materials
11 Months Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
11 Months Ago
Arctic biome tweaks with new ambient features.
11 Months Ago
floor and ceiling world model, lods, added to entity
11 Months Ago
Fixed some issues with the wallpaper inside checks
11 Months Ago
resized viewmodel textures
11 Months Ago
updated ceiling and floorpaper materials and textures
11 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
11 Months Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
11 Months Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
11 Months Ago
merge from fix_ammo_count_not_updating -> main
11 Months Ago
floorpaper tool material and textures
11 Months Ago
merge from main
11 Months Ago
bloody bucket and diy hammock
11 Months Ago
merge from main
11 Months Ago
add shore distance falloff control for biome fogs
11 Months Ago
Settings keybinds tab wip
11 Months Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
11 Months Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
11 Months Ago
▉ ▍█▊ ▅▉▇▅ ▉█▍▊█▆▍▄ ▄▉▍▇▄▍ ▉▆▊ ▄▍██▄▌▋▊▊ ▄▇▍▆▋▆▇▋▇ ▉▊▄█▆█▆▉▋▋█▉▊ ▇▅▍ ▄▉▌▋ ▉▉ ▆▍▌▅▉▅▋ ▌
11 Months Ago
add more parameters to control biome fog lighting
11 Months Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
11 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
11 Months Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
11 Months Ago
Blocking in temporary colours and materials on floating walkways
11 Months Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider