115,277 Commits over 3,959 Days - 1.21cph!
progress - texture set #3
texture polish
Fixed macro textures not allowed to tile
Restoared sav to 243, stomped in
90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs
Network++
Ensured shelter and door have same protection.
Ensured if one entity dies and the other somehow hasn't died then to kill it.
Reduced update health calls.
Legacy shelter now aligns with terrain normal.
Cost of shelter reduced.
manifest rebuild - fixed manifest conflicts in standalone
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
merge from fix_item_origin_network_updates
deleted unrequired model prefabs
item update, worldmodel prefab fixes
Hide placeholder model.
Setup detect pos.
merge from sign_paint_improvements
merge from shot_through_fix
merge from building_skins_4
Fixed RPCSyncJoints being editor only
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Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
Improve dropped item behaviour when parent is destroyed
Don't destroy ragdolls when parent is destroyed
Merged shelter changes into main.
Should fix NRE experienced by staging players.
Adjusted some shack item properties.
Fixed lots of placement issues with the shelter.
Animals now react to the shelter as an obstacle.
Can't place bags through the walls.
Visual threshold implementation
Merge ServerSideRagdolls -> Aux2
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
Serversideragdolls convar now also adjust physics layer collisions, and is properly replicated + saved
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
removed duplicate lod group
progress - texture set #3
Setup random variants to roof's bottomline prefabs
Remove locked crate icon from map when any item is removed from a hacked crate
Add slider to control brush spacing
Add paint.brushSpacing convar to control it from binds too