115,616 Commits over 3,959 Days - 1.22cph!
Fixed chopper fire distance issues
Fixed some autospawn floaters
Ores use respawners instead of being one-shot
Lighthouse collides
Rebaked terrain
Fix clientside NRE when trying to connect a pending wire with one side missing
Fix rockingchair2 world model overriding the collider
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
merge from base_decor_dlc
Switched around small and large hunting trophy crafting costs
merge from fix_wire_reconnect_nre
Fix potential NREs in `WireTool.RequestClear()`
merge from base_decor_DLC
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
legacy bow - initial prefab work
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
Set rocking chair view model collider meshes
exported wip jump animations and edited player animation controller
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool
Fix wiretool not resuming a direct connection with 0 extra points between it
merge from base_decor_DLC
Added mirror far clip plane / cull bounds with max 25m (by default) and distance fog to hide distance cutoff
Prevented mirrors from being placed over one another
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prepatch codegen and phrases checks
Chair now responds to rocket launchers
merge from base_decor_DLC
Storage Barrel tradeoffs - updated volumes, cannot be locked, slightly higher crafting cost
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merge from base_decor_DLC
Fixed help widgets not showing images/video
Merge main -> experimental
Better ramp collider into HAB
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Merge main -> experimental
Adjusted HAB step height with the new colliders so it's easy to walk on
Merge main -> experimental
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
Fixed mirrors not working in demos
Merge main -> experimental
Fixed deflated balloon being hidden by default on the prefab