115,574 Commits over 3,959 Days - 1.22cph!
Mirror fog now follows ambient multiplier
Enabled mirror base pass for mirror reflecting mirror case
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
Mirror shadow optimizations: low res shadow map, skip unused passes
Fixed world items not getting skins applied
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
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Fixed chopper fire distance issues
Fixed some autospawn floaters
Ores use respawners instead of being one-shot
Lighthouse collides
Rebaked terrain
Fix clientside NRE when trying to connect a pending wire with one side missing
Fix rockingchair2 world model overriding the collider
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
merge from base_decor_dlc
Switched around small and large hunting trophy crafting costs
merge from fix_wire_reconnect_nre
Fix potential NREs in `WireTool.RequestClear()`
merge from base_decor_DLC
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
legacy bow - initial prefab work
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
Set rocking chair view model collider meshes
exported wip jump animations and edited player animation controller
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool
Fix wiretool not resuming a direct connection with 0 extra points between it
merge from base_decor_DLC
Added mirror far clip plane / cull bounds with max 25m (by default) and distance fog to hide distance cutoff
Prevented mirrors from being placed over one another
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prepatch codegen and phrases checks
Chair now responds to rocket launchers
merge from base_decor_DLC
Storage Barrel tradeoffs - updated volumes, cannot be locked, slightly higher crafting cost
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merge from base_decor_DLC
Fixed help widgets not showing images/video
Merge main -> experimental
Better ramp collider into HAB
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