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110,901 Commits over 3,897 Days - 1.19cph!

60 Days Ago
Merge from main
60 Days Ago
Icon updates
60 Days Ago
merge from qol_io_arrows -> main
60 Days Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
60 Days Ago
merge from gesturepack
60 Days Ago
merge from flashlightfixes/fulloverhaul
60 Days Ago
merge from mixingtable_click
60 Days Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
2 Months Ago
Added end caps to ropes
2 Months Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
2 Months Ago
Cherrypicked siege harness
2 Months Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
2 Months Ago
Increase prominence of wisps
2 Months Ago
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2 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
2 Months Ago
Added blockout siege harness to testridablehorse
2 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
2 Months Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
2 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
2 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
2 Months Ago
Show catapult ammo model in the basket, based on the item loaded
2 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
2 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
2 Months Ago
Fix elevator and fluid splitter
2 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
2 Months Ago
Fix & add IO port directions on a bunch more IO entities
2 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
2 Months Ago
Fixed battering ram jittery reverse speed
2 Months Ago
Use a flag instead, for safety
2 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
2 Months Ago
Fixed battering ram fire button working only once on the client
2 Months Ago
Updated battering ram hardware art
2 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
2 Months Ago
Hook remaining wolf idles
2 Months Ago
Make sure state and transitions are always deep copying internal lists
2 Months Ago
merge from siege_weapons
2 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
2 Months Ago
merge from siege_weapons/horses
2 Months Ago
Fix wolves sliding when waking up
2 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
2 Months Ago
When wolf braking too abruptly
2 Months Ago
Tick steering manually from serverMgr instead of unity's update
2 Months Ago
Fix typo in time warning comment
2 Months Ago
merge from siege_weapons
2 Months Ago
merge from main
2 Months Ago
Merge from /main to continue old work
2 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
2 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
2 Months Ago
merge from save_260
2 Months Ago
Cave med hard S2P