reporust_rebootcancel

135,153 Commits over 4,324 Days - 1.30cph!

59 Days Ago
Remove for the travelling vendor
59 Days Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
59 Days Ago
merge from main
59 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
59 Days Ago
Kill deep sea if water system is null
59 Days Ago
player_head_stuck_fix_2 -> main
59 Days Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
59 Days Ago
merge from lastplayed_sorting_fix
59 Days Ago
Fix sorting by "last played" not working correctly in the server browser
59 Days Ago
merge from naval_update
59 Days Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
59 Days Ago
merge from gingerbread_wallpaper_fix
59 Days Ago
windturbine_lod_fix -> main
59 Days Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
59 Days Ago
missed some bolts
59 Days Ago
mountplayersync_ai_bypass -> main (yolo)
59 Days Ago
mountplayersync_ai_bypass -> main
59 Days Ago
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59 Days Ago
hot_reload_1.13.13 -> main
59 Days Ago
Update HotReload to 1.13.13
59 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
59 Days Ago
Paintball Gun - split viewmodel weapon and ammo meshes
59 Days Ago
Formatting
59 Days Ago
Removed the deep sea top collider, so supply drop cant get stuck
59 Days Ago
merge from naval_update
59 Days Ago
set up paintball gun 3p and w model anims
59 Days Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
59 Days Ago
Paintball Gun - viewmodel texture update
59 Days Ago
network_profiler_improvements -> main
59 Days Ago
Display in/out simple bytes in MB
59 Days Ago
Reduce SailPositionInfluence
59 Days Ago
merge from naval_update
59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
LOD0 of scrap component box
59 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes
59 Days Ago
59 Days Ago
Enable Indirect Instancing by default
59 Days Ago
Profiling
59 Days Ago
No longer restrict Indirect Instancing (`indirect_instancing.enabled`) to developer accounts. I'm looking at you, staging players. 👀
59 Days Ago
Parse the conveyor's filters into item/blueprint/category dictionaries for faster lookups Takes 800 filter checks from 1.4ms to 0.12ms
59 Days Ago
Allow Indirect Instancing to be toggled in-game any time (Also correctly applies config value when in editor now)
59 Days Ago
Disable pipe shadows at 25% of the cull distance Cuts out a lot of shadow casters on big industrial bases
59 Days Ago
Fixed some allocations
59 Days Ago
Big scary industrial conveyor refactor Main goal here is to try and reduce how many loops are inside loops, as this scales poorly with large item containers (every slot from every input container is iterating over every slot on every output container) Do a single prepass over all of the input items and run them through the conveyor filters, resulting in a single list of items that we can process, then attempt to move them to the output containers Improved GetTotalItemAmount as this was a major time sink when using filters with min/max amounts. Now iterates over the items directly rather than using GetSlots (which triggers another full loop over the container for every slot) Added an IEqualityComparer to ItemDefinition that just compares itemid, should speed things up when comparing ItemDefinitions
59 Days Ago
network_profiler_improvements -> main
59 Days Ago
- Can merge entity packet types according to name (will show a compressed view of available tickets as a subset of entities) - Added entity search bars - Can filter via entity in detailed view
59 Days Ago
Fix world model outlines not displaying when using skip domain reload.
59 Days Ago
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59 Days Ago
Still heavily wip, run the watermap jobs from burst.
59 Days Ago
Start tracking buoyancy components to track them, split batches into deepsea/mainland.