reporust_rebootcancel

121,260 Commits over 4,018 Days - 1.26cph!

35 Days Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
35 Days Ago
removed unnecessary NoAlias attribute
35 Days Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
35 Days Ago
jungle_update -> Aux3
35 Days Ago
Boomerang -> jungle_update
35 Days Ago
main -> Boomerang
35 Days Ago
Adjusted icon again
35 Days Ago
More compile errors
35 Days Ago
- Compile errors - Recalculate bounds
35 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
35 Days Ago
Added AO and specular to Beenie Hat
35 Days Ago
merged from jungle_building_skin
35 Days Ago
Reduced snake health
35 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
35 Days Ago
Venom icon settings
35 Days Ago
merge from main
35 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
35 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
35 Days Ago
merge from softcore_update
35 Days Ago
merge from softcore_update -> respawn_changes
35 Days Ago
merge from softcore_update
35 Days Ago
merge from softcore_update/deployable_corpse
35 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
35 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
35 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
35 Days Ago
Minor code cleanup
35 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
35 Days Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
35 Days Ago
Merge from jungle_update
35 Days Ago
Add slow acceleration to croc fleeing
35 Days Ago
Temporarily remove croc swim sprint noise
35 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
35 Days Ago
merge from softcore_update -> aux2
35 Days Ago
merge from tc_changes -> softcore_update
35 Days Ago
Further improve croc water transition
35 Days Ago
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35 Days Ago
Fix height snap when croc goes in and out of water
35 Days Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
35 Days Ago
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35 Days Ago
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35 Days Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
35 Days Ago
Rename entity -> lockEntity
35 Days Ago
merge from softcore_update -> tc_changes
35 Days Ago
Have croc sunbathe more
35 Days Ago
Reduce croc health slightly
35 Days Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
35 Days Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
35 Days Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
35 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
35 Days Ago
Merge: from main Tests: none, trivial merge