128,926 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                mereg from boat_stability
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                use the same buoyancy sleeping behaviour as tugboat
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from mesh-guide-shader-improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Using Syncvars - raw move the turret to be pointing the intended directin of the user
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deployguidecolourtweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked neutral guide colours to be more orange
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduce anti-beaching accel
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Adds additional mission from Lumberjack to pay a visit to a floating city
- Update Lumberjack to support dispensing more mission types
- Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available
- Add temp new NPC on floating city for new missions
- Update mission list dialogue tree node to support having different dialogue depending on the selected mission
- Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                blunderbus 3p aim attack anim clip edited
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaking light int and radius, killing shadows
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 assorted small fixes:
- fix workshop weather spamming log
- fix gun information header padding
- fix "GUID is empty" error in workshop
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deployguidecolourtweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                checking in floating city 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on security prison barge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added prop render script and aligned to old bed icon, re-rendered icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to hook LOD3 up in prerfab whoops
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD3s for casino elevator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebase on /main (save 271)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move auth code to PlayerBoat.Auth partial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: don't build UI bundle for server bundles
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: get rid of StoreTakeover internal warmup count
It never goes past 1 since we fixed open order of store
Tests: stuck an assert and validated poked at different menus
 
                
                
                
                
                
             
         
        
            
            
            
                
                deploy guide asset colour and emissive tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                entity, hold type and animation updates for a selection of tool updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on medical barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the seat mount spawning us at weird angles (removed eye override)
 
                
                
                
                
                
             
         
        
            
            
            
                
                watertreatment plant single pickup BP fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_stability
- anti-beaching forces
- boat separation
- general control improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved dome puzzle box blocking door
 
                
                
                
                
                
             
         
        
            
            
            
                
                improvements to sail performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure StoreItemGrid caches local source bundles
Fixes wrong imges displayed in the shop for specific items
Tests: navigated to store and clicked a bunch of pages. Compared before and after images
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on farm barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                retro toolcupboard crate and tool lod distance tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: reimplement UI_StoreItemGrid population
- Warmup completelly skips initialization of tiles
- Expanded the interface to permit existing custom usage (filtering via search, editor test tools)
Tests: Clicked through a bunch of tabs and tiles, used search
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Regenerate ConVars and force bounds to be always huge (experiment)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.