111,200 Commits over 3,928 Days - 1.18cph!
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wearables do proper bone retargetting in the skin viewer
- fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
Tea buff UI vital only shows tea source buffs
Added interaction source type.
Added ActiveBuffUICount.
Added a function to remove all modifiers of a source type.
replaced rock formation small prefabs in arctic research base
Replaced old rock formations in ice lakes random elements
Replaced old rock formations in ferry terminal
swamp_c house side rework
Orientation translation fixes.
Added new gesture: Knuckles Cracking
Fixed C4 FX orientation parenting.
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
Merge from waterwell_update_oct_2024
Merge from scrollrect_disable
Disabled skin rendering on default hazmat viewmodel
Better catapult colliders
Updated "shush" gesture's first person anim to prevent near camera clipping
Fixed constructable entities health mismatch between client and server
Added new gestures - "Loser" and "No-no" (finger wagging).
Show the full underwear skin for the mummy wraps in the item store
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
unify layer tool:
- save/load for configuration
- add toggleable gizmo to visualize radius
- add scene filter
- UI updates
Add to options menu
- add support for the dropdown options menu to display text or a color
- will show "Random" or the color of the map marker
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Added a system to slowly move and rotate siege weapon in place using physics
Enabled on catapult, ballista and siege tower
npc_spawn_on_cargo_ship_fix -> main
npc_spawn_on_cargo_ship_fix -> main
Made npc_spawn_on_cargo_ship actually do what it says it does