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111,200 Commits over 3,928 Days - 1.18cph!

2 Months Ago
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2 Months Ago
Clientside affordability check first
2 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
2 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
2 Months Ago
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2 Months Ago
merge from halloween24
2 Months Ago
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2 Months Ago
- More logs - Call set tow id with detach
2 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
2 Months Ago
- Additional Logs - Codegen
2 Months Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points
2 Months Ago
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2 Months Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Update: Make Pool capacity waste tracking off by default - Added an editor-only command to enable it, "pool.memory_overhead_tracking_enabled" - Cleaned up implementation a smidge, left a comment explaining where the box is coming from - "pool.print_memory_overhead" skips entries with 0 overhead I couldn't find a way to avoid boxing in a generic call, so I decided to disable this telemetry gathering by default to avoid muddying profiler data. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
2 Months Ago
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2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
2 Months Ago
merge from AnimalRagdollUpdate
2 Months Ago
Fire fire blocking the wolves unreachable behaviour from triggering
2 Months Ago
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2 Months Ago
Reduces wolf odds of trying to resist fire
2 Months Ago
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2 Months Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
2 Months Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
2 Months Ago
cleared tunnel obstruction in military_tunnel
2 Months Ago
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2 Months Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
2 Months Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
2 Months Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
2 Months Ago
Remove siege weapon towing from cars
2 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
2 Months Ago
Tweak timers and distances
2 Months Ago
Can't push siege weapons when standing on it
2 Months Ago
Re-appear delay, convars.
2 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Merge from world_update_2
2 Months Ago
save++
2 Months Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
2 Months Ago
adjusted improvised shield handle size to make it smaller
2 Months Ago
io arrow + temp input/output materials
2 Months Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
2 Months Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
2 Months Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
2 Months Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
2 Months Ago
Added avatar mask support to pose copy/paste
2 Months Ago
Parent merge
2 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17