129,009 Commits over 4,201 Days - 1.28cph!

58 Days Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
58 Days Ago
Update method of broadcasting translated toasts
58 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
58 Days Ago
File scheme.
58 Days Ago
Rebase on /main
58 Days Ago
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58 Days Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
58 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
58 Days Ago
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58 Days Ago
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58 Days Ago
merge from main
58 Days Ago
Typo fixes + 1 clarification for new users in tutorial
58 Days Ago
Rebase on /main
58 Days Ago
Add debug commands to test pathing and sampling
58 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
58 Days Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
58 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
58 Days Ago
Cherry-pick reverting old shader changes to instancing
58 Days Ago
bug fix: wrong inventory button was shown in tutorial message.
58 Days Ago
rhib_scientist -> naval_update
58 Days Ago
Turn off RHIB map if in Hardcore
58 Days Ago
bug fix: typo in Battlefield description
58 Days Ago
scientist_rhib -> naval_update
58 Days Ago
Small map screen changes Ensure RHIB population still works
58 Days Ago
naval_update -> scientist_rhib
58 Days Ago
Working mesh terrain setup
58 Days Ago
Merge: from main
58 Days Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
58 Days Ago
Codegen
58 Days Ago
team_bag_label_improvements -> main
58 Days Ago
Reduced popup scale a wee bit
58 Days Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
58 Days Ago
main -> naval_update
58 Days Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
58 Days Ago
integrated_protobufs -> main
58 Days Ago
Minor colour changes
58 Days Ago
Updated table lamp icon
58 Days Ago
Fixed bean bag worldmodel being the deployed version
58 Days Ago
Updated table lamp volumes to match the new scale
58 Days Ago
Fixed spotlight worldmodel and repair
58 Days Ago
Full phrase update
58 Days Ago
Rebase on /main
58 Days Ago
Remove dead code and other cleanups from the code review
58 Days Ago
Merge from pickup_toast_translation_fix
58 Days Ago
Rebuild phrases
58 Days Ago
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58 Days Ago
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58 Days Ago
Fix entities offshore, add test game objects for now to test spawnpoints