249,967 Commits over 3,959 Days - 2.63cph!

2 Months Ago
razor: Invalidate render tree when setting RenderFragment - fixes sections of razor ui not updating until hovered Fix map page using wrong logic
2 Months Ago
merge from main
2 Months Ago
Update Facepunch.XR to 1dce6d64669f0c19b0e43936bf53b1770d50a6f8, cache HasHeadset value Don't build VR Toggle Widget if there's no headset or runtime
2 Months Ago
When creating a Sound Event, the file extension is now replaced instead of appended. Resolves Facepunch/sbox-issues#6816
2 Months Ago
Some better controller support
2 Months Ago
Check if we can actually init OpenXR when calling HasHeadset - makes the call more expensive(!) but more accurate
2 Months Ago
exported catapult anims, set up clips, renamed rigged file
2 Months Ago
Remove debug logging
2 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
2 Months Ago
DMX versions 3,4,5 tools support (datamodel.dll) Allow loading PCF version 2 in tools Particle system changes from CS:GO Many potential crash fixes Added particle operators: C_OP_DecayMaintainCount, C_OP_AlphaDecay, C_OP_FadeInSimple, C_OP_FadeOutSimple, C_OP_RadiusDecay Added particle force generators: C_OP_ParentVortices, C_OP_TimeVaryingForce, C_OP_TurbulenceForce, C_OP_ForceBasedOnDistanceToPlane Added new particle constraint: C_OP_BoxConstraint Added new options to C_OP_WorldTraceConstraint - "minimum speed to kill on collision", "Confirm Collision", as well as apply potential crash/garbage data fixes Particle initializers updates "Particle Increment Amount" for C_INIT_CreateFromParentParticles Various small optimization changes Added new particle operators "Oscillate Scalar Simple", "Oscillate Vector Simple", "Remap Difference of Sequential Particle Vector to Scalar", "Movement Maintain Offset", "Movement Place On Ground" More particle operators Added "Alpha Fade and Decay for Tracers", "Restart Effect after Duration", "Stop Effect after Duration" operators New parameters: "additive" for "Noise Scalar", "Noise Vector" "output field" for C_OP_ColorInterpolate "output is scalar of current value" for C_OP_DistanceToCP "rotation field" for C_OP_OrientTo2dDirection "output is scalar of current value" for C_OP_RemapDotProductToScalar Added even more particle operators from CS:GO "Override Max Velocity from this CP" and "Override CP field" for C_OP_MaxVelocity "use existing particle count" and "control point movement tolerance" for C_OP_MaintainSequentialPath Added operators: "Movement Lag Compensation", "Movement Lock to Saved Position Along Path" Particle initializer additions "Local Offset Min", "Local Offset Max", "Set Normal" for C_INIT_CreateFromPlaneCache "end offset", "bias lifetime by trail length" for C_INIT_MoveBetweenPoints "randomly select sequential CP pairs between start and end points" for C_INIT_CreateAlongPath "reverse warp (0/1)" for C_INIT_PositionWarp
2 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
2 Months Ago
Train collisions in intro area v2
2 Months Ago
merge from main -> copypaste
2 Months Ago
merge from main
2 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
2 Months Ago
[pick] Fix include guards for hlsl classes, fixes declaration in both standard and material shaders, fix AO sampling Update shaders with bindless SSAO sampling
2 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
2 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
2 Months Ago
Have wolves look at the player head instead of the player's crotch
2 Months Ago
Update Facepunch.XR and defs to 24b8e70e5c89d04b3f42d8b022bf97e05b82349f, adds check for headset/runtime availablity VR initialization changes - always load VR extensions if there's a runtime and headset available, so we can init mid-session Editor: Make ToggleSwitch look nicer Add toggle switch in editor for VR https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_k3x5LXNKca.png
2 Months Ago
WIP simplify serialization, get ready for directly reusable graphs
2 Months Ago
Add HasHeadset() check
2 Months Ago
Package list
2 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
2 Months Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
2 Months Ago
Minor screenshake tweak.
2 Months Ago
Muzzle fix.
2 Months Ago
Various grenade launcher improvements.
2 Months Ago
Update Refit
2 Months Ago
RWTextureCubeArray doesnt exist, should just be a RWTexture2DArray [pick] Fix sampletexture_bicubic (is anything using it)? [pick] Fog.hlsl cant be sampled from compute shaders in compute shaders that also ref lighting.fxc
2 Months Ago
Categorize Create Asset menu, can create code files, add templates for compute, material, unlit shaders Use GameResource.Category in New Asset menu Give built in resources categories too, merge with gameresources Create templates for c# empty, component, razor code files and compute, material, unlit shaders
2 Months Ago
Fix viewmodel errors Rebuild manifest
2 Months Ago
Fix some compiled assets wrongly being hidden, Facepunch/sbox-issues#6814
2 Months Ago
more atlases for fx
2 Months Ago
fix glass vtex
2 Months Ago
particle.rework additions
2 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
2 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
2 Months Ago
Main menu - home page redesign
2 Months Ago
Fix LobbyCard NRE
2 Months Ago
explosion.medium rework wip
2 Months Ago
Hub, columns, container
2 Months Ago
Box transparency and noPadding Box styles, hub tweaks
2 Months Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
2 Months Ago
renaming - added underscore and renamed .viewmodel as missed
2 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
2 Months Ago
Unground the player just before we are too far away Falling platform
2 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
2 Months Ago
Nicer layout
2 Months Ago
setting up 4shot crossbow viewmodel