198,696 Commits over 4,140 Days - 2.00cph!

3 Months Ago
vine_fixes -> jungle_update
3 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
3 Months Ago
merge from jungle_update
3 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
3 Months Ago
merge from jungle_dlc
3 Months Ago
First pass view model camera animations for all explosives
3 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
3 Months Ago
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3 Months Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
3 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
3 Months Ago
jungle_update -> vine_capsule_render
3 Months Ago
Reassigned materials
3 Months Ago
jungle_update -> Aux3
3 Months Ago
boomerang_fixes-> jungle_update
3 Months Ago
Increased world model bounds sizing
3 Months Ago
jungle_update -> aux3
3 Months Ago
boomerang_fixes -> jungle_update
3 Months Ago
Restore animation and holster changes
3 Months Ago
jungle_update -> boomerang_fixes
3 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
3 Months Ago
Fixing clipping around knee for coco armour pants
3 Months Ago
Reset 3p anims on holster even if its not the local player
3 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
3 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
3 Months Ago
Dont put boomerangs too deep into the ground
3 Months Ago
Fixed boomerang backpack position
3 Months Ago
Fix wolf2 collisions
3 Months Ago
Better gravity over distance
3 Months Ago
Fixing cocoknight view model leaves clipping through armour
3 Months Ago
Bump snake bite slow duration from 4->6 seconds
3 Months Ago
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3 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
3 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
3 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
3 Months Ago
Code organisation and cleanup
3 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
3 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
3 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
3 Months Ago
Merge from particle_light_cull
3 Months Ago
floating city initial scene prep/setup
3 Months Ago
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3 Months Ago
jungle ak viewmodel updates
3 Months Ago
merge from jungle_update
3 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
3 Months Ago
Boar trail tweaks
3 Months Ago
Trail subdivisions based on graphics settings Pooling
3 Months Ago
Tweaked trail width and color for all animals
3 Months Ago
Delete some commented blowpipe code
3 Months Ago
removed croc pie from recipelist
3 Months Ago
merge from jungle_update