198,704 Commits over 4,140 Days - 2.00cph!

9 Years Ago
New radial menu
9 Years Ago
09/02/16 Absorb Update
9 Years Ago
death motif added
9 Years Ago
Quitting is now an option
9 Years Ago
Formed an opinion on janky speed controls
9 Years Ago
crocodile sauce and other stuff I cant remember
9 Years Ago
Formed an opinion on escape key usage.
9 Years Ago
Fixed InteractionTriggerSettings NRE
9 Years Ago
UI blur shader + mat
9 Years Ago
Fixed Relationship NRE
9 Years Ago
Missed these
9 Years Ago
Latest prefab changes, AO, settings
9 Years Ago
Make ConsiderationSettingsWrapperDrawer great again
9 Years Ago
Fixed menu
9 Years Ago
Started to refactor the Gamemanager and networking
9 Years Ago
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
9 Years Ago
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
9 Years Ago
Merged Relationship Opinions branch to Main.
9 Years Ago
A good time to merge from main.
9 Years Ago
Relationships are hard work!
9 Years Ago
Split gamemanager into two parts
9 Years Ago
FOR FUCK SAKE WIP mortar
9 Years Ago
Lr300 gunshot tweaks round 2
bot
9 Years Ago
Automated Linux DS Build #425
bot
9 Years Ago
Automated Windows Build #425
9 Years Ago
* Fixed Model Viewer background for Hammer * Updated Crossbow materials
9 Years Ago
Fixed ore spawners in the military tunnel monument
9 Years Ago
Building AI Module tweaks
9 Years Ago
Disabled TOD time curve
9 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
9 Years Ago
Applied cactus flesh.
9 Years Ago
9 Years Ago
Better solution
9 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
9 Years Ago
rotated hub so it fits road. deleted buildings clipping bridge
9 Years Ago
added new parts to city 2 scene including new hub and added new roads
9 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Lighthouse monument visual update/polish
9 Years Ago
Code is compiling again, time for some cleanup and get rid of deprecated stuff (some things might be lingering in the execution path still, so will have to do this before I merge to main).
9 Years Ago
Lighthouse layout changes and cleanup
9 Years Ago
Bone Armour LODs
9 Years Ago
Log tweak
9 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
9 Years Ago
Initial driveable car import.
9 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
9 Years Ago
Factory gen fix?
9 Years Ago
Added ShowSize utility script
9 Years Ago
disconnected light wrapping for now to stop the weird white at night bug