136,069 Commits over 4,444 Days - 1.28cph!

9 Months Ago
deep sea shorevector map initializes as ocean
9 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
9 Months Ago
hull.triangle sockets setup
9 Months Ago
Initial setup to fix scientists trying to shoot through glass
9 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
9 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
9 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
9 Months Ago
Fixes, improvements, socket tweaks.
9 Months Ago
Rejigged LODs in mannequin variants
9 Months Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
9 Months Ago
merge from deep_sea
9 Months Ago
Fix player model playable graph NRE on other players.
9 Months Ago
Remove log
9 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
9 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
9 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
9 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
9 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
9 Months Ago
PT boat turret update
9 Months Ago
Better soft mask canvas caching
9 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
9 Months Ago
More work arounds for dodgy clipping checks on the pt boat
9 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
9 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
9 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
9 Months Ago
disabled relief mapping on fish piles material
9 Months Ago
fixed zfight on boat low wall posts when adjacent
9 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
9 Months Ago
Fix mission item pickup being setup wrong on small oil rig
9 Months Ago
RPG7 - updated viewmodel, WIP textures
9 Months Ago
Merge from naval_missions
9 Months Ago
Merge from /indirect_instancing/layers
9 Months Ago
push up 2nd half of the asset
9 Months Ago
Push up new meshing asset with source
9 Months Ago
Remove spam logs
9 Months Ago
Tac Gloves texture update
9 Months Ago
Remove old meshing asset
9 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
9 Months Ago
Remove socket free
9 Months Ago
hull_square sockets
9 Months Ago
aniamtion controller created for boat small engine
9 Months Ago
Anchor sockets wip
9 Months Ago
Updating small ramp skinning
9 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
9 Months Ago
Merge from gpu_frametime_logging
9 Months Ago
Merge from shader_cascades_light_leak_fix
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Adding 50 cal rear single rig
9 Months Ago
created boat small ramp anim controller
9 Months Ago
Material Fix front turret