130,355 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge: from main
Aligning with erosion branch parent CL
Tests: none, no conflicts
                
                
                
                
             
         
        
            
            
            
                
                Update: added GetTopologies jobs for TopologyMap
- Also covered with tests
- Sprinkled [WriteOnly]/[ReadOnly] attributes into jobs
- Fixed constant string allocation in tests
Tests: ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                - increased speed
- debug command
- codegen
                
                
                
                
             
         
        
            
            
            
                
                Impact effects now working on hit. Just search for the nearest bone and use that
                
                
                
                
             
         
        
            
            
            
                
                More progress towards thrown boomerang generating effects. Correct material is now grabbed
                
                
                
                
             
         
        
            
            
            
                
                Update: adding WaterMap height sampling burst jobs
- Also covered them with tests to validate output against non-job calls
Tests: ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                - Reduce bounds
- Add comments
                
                
                
                
             
         
        
            
            
            
                
                Some attack hit 2 effects
                
                
                
                
             
         
        
            
            
            
                
                Setup attack hit 2 properly
                
                
                
                
             
         
        
            
            
            
                
                Can now melee things with the boomerang on left click
                
                
                
                
             
         
        
            
            
            
                
                Re-order recipe list so new teas are next to previous ones
                
                
                
                
             
         
        
            
            
            
                
                ▄██▋█ ▊▄▋ ▌▊▉█/▍▋▉▆▉/▋▋▋▅▊ ▆▇▋-▆▄▌▉▇▉▋ ▋▊▍█ ▆▌▊▆▆▋▇ ▋▅ ▊▇▄▌▋▋ ▇▅▋▌█▆▅▄▅▊▆, ▆█ ▅ ▌▋▆▌▄▍ ▋▅██▇-▇█▅ ▅▌▍▍▋▊▅ ▉▄▋█▆ ▅▋█▊▄ ▉▌▊-▇▍▄▅▋▌▄ ▅▊▆▉▅▋▍▍▇. ▊▆ █▌ ▍▆▊▉ █▋ ▌▍▋ ▌▇▌█▋▌▅▌▌ ▆▍▉ ▍ ▍▋▆▇█▆▌▄, ▄▌▄▍ ▋▅ ▆▉▋▍▍ ▄█▌▌▊ ▊▄▅ ▋█ ▌▄▉▆▍.
                
                
                
                
             
         
        
            
            
            
                
                Add missing harvesting tea to visual config for cooking workbench kettle.
                
                
                
                
             
         
        
            
            
            
                
                - Use cached water depth when possible instead of recalculating it
- Make sure movement comp and anim comp "canSwim" variable can't get out of sync
                
                
                
                
             
         
        
            
            
            
                
                environment AO maps import options changes, material adjustments
                
                
                
                
             
         
        
            
            
            
                
                Disabled the post processing trigger on the explosive ammo additive prefab.
                
                
                
                
             
         
        
            
            
            
                
                Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
                
                
                
                
             
         
        
            
            
            
                
                Fixed beehive nucleus grades not being registered properly on vendor listings
                
                
                
                
             
         
        
            
            
            
                
                ▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█
- ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌
- ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
                
                
                
                
             
         
        
            
            
            
                
                Merge: from terrainmap_nativearray2
- Fixed a bug of invalid reinterpret
Bringing across my tests since we're both working on the same thing.
Tests: ran the new tests
                
                
                
                
             
         
        
            
            
            
                
                watertight door hatch col
                
                
                
                
             
         
        
            
            
            
                
                watertight hatch material adjustment
                
                
                
                
             
         
        
            
            
            
                
                watertight hatch door and frame
                
                
                
                
             
         
        
            
            
            
                
                TerrainMap uses NativeArray instead of managed
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe idle/ADS update for view model and third person
                
                
                
                
             
         
        
            
            
            
                
                Add: covering TerrainMap public api in tests
Prep for switching over to NativeArray
Tests: ran the new tests
                
                
                
                
             
         
        
            
            
            
                
                merged from Easter2025 (lets not use this one anymore)
                
                
                
                
             
         
        
            
            
            
                
                Updated textures and materials for the rustigeegg g variant
                
                
                
                
             
         
        
            
            
            
                
                Added information for warming and cooling tea modifiers to consumable information panel.
Added support for affixes to ItemTextValue.
                
                
                
                
             
         
        
            
            
            
                
                merge from disable_premium
                
                
                
                
             
         
        
            
            
            
                
                Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
                
                
                
                
             
         
        
            
            
            
                
                Fixed existing preimum servers appearing with a lock icon
                
                
                
                
             
         
        
            
            
            
                
                 merge from hopper_power_fix
                
                
                
                
             
         
        
            
            
            
                
                Disable client side checking of premium status
Disable server side auth of premium status
Hide premium filter in server browser
Hide premium tag on servers in server browser
                
                
                
                
             
         
        
            
            
            
                
                Fix croc sometimes ending up with permanent Y rotation offset
                
                
                
                
             
         
        
            
            
            
                
                Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
                
                
                
                
             
         
        
            
            
            
                
                Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
                
                
                
                
             
         
        
            
            
            
                
                More refactoring, entirely remove the Vine class
Vine mountable now tracks all state once spawned, isn't destroyed on player dismount
Provides much simpler client side vine visual management
                
                
                
                
             
         
        
            
            
            
                
                Draw debug arrows for vines
                
                
                
                
             
         
        
            
            
            
                
                Move responsibility for storing destinations to the Vine, not the LaunchPoint
Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
                
                
                
                
             
         
        
            
            
            
                
                music loop import setting change
                
                
                
                
             
         
        
            
            
            
                
                cargo ship rustige egg music loop
                
                
                
                
             
         
        
            
            
            
                
                Add `loadclipboard` and `saveclipboard` commands
                
                
                
                
             
         
        
        
            
            
            
                
                Added a unique description token to the Lead armor insert. 
It was sharing the same token as the Asbestos armor insert from the looks of it.
                
                
                
                
             
         
        
            
            
            
                
                Fixed fridge power light going off when being reskinned
Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
                
                
                
                
             
         
        
            
            
            
                
                Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
                
                
                
                
             
         
        
            
            
            
                
                Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt
Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
                
                
                
                
             
         
        
            
            
            
                
                Continuing WIP of lil zig
                
                
                
                
             
         
        
            
            
            
                
                Set Incapacitated player flag to false when respawning