253,050 Commits over 3,990 Days - 2.64cph!

7 Months Ago
Use new ByteStream( data ) instead of create w/ length then write
7 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
7 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
7 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
7 Months Ago
Spotlight & flare fixes.
7 Months Ago
Oopsies let's actually not allow old cookies to replace newer ones
7 Months Ago
Fix offset parameter in ByteStream.Write (#1626)
7 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
7 Months Ago
Speed up third person reloads
7 Months Ago
M700 sniper rifle Model only https://sbox.game/facepunch/v_m700
7 Months Ago
Tooltips for mysterious component inspector buttons
7 Months Ago
Fixed bayonet viewmodel rendering a shadow
7 Months Ago
Added headers to deathcam
7 Months Ago
This should fix all the player's weapons showing at the same time
7 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
7 Months Ago
Fixed tin can alarm deployable on itself
7 Months Ago
Show Prefab Variable button before Nullable button in ControlSheet
7 Months Ago
exported wolf run hit animation test
7 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
7 Months Ago
Show players without pawns as dead in UI
7 Months Ago
Fixed wallpaper pickup always giving default skin item
7 Months Ago
Remove debug logs
7 Months Ago
Include player teams in Scoreboard.BuildHash()
7 Months Ago
Fixed right click opening the pie menu while holding wallpaper
7 Months Ago
By default queuedUntilState is null
7 Months Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
7 Months Ago
I have a feeling this wasn't on purpose
7 Months Ago
Test scenee
7 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
7 Months Ago
merge from main
7 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
7 Months Ago
Catch possible NRE in CookieContainer
7 Months Ago
Fix wolf not taking damage
7 Months Ago
Flush for source here too
7 Months Ago
Undo that
7 Months Ago
Call flush here Don't set to connected until Activate
7 Months Ago
Initial commit
7 Months Ago
Subtracting 101333 (introduced server issues)
7 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
7 Months Ago
Remove unecessary includes
7 Months Ago
large rock formation a test case jutting cliff test case
7 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
7 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
7 Months Ago
Oops, delta needs to be transformed by the rotation not the transform
7 Months Ago
Retakes: plant without a player Fixes #180
7 Months Ago
More batch rendering progress.
7 Months Ago
Fix CastShapeAgainstShape for AABB
7 Months Ago
moved ragdoll convar to server
7 Months Ago
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7 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage