253,061 Commits over 3,990 Days - 2.64cph!

7 Months Ago
donut cheese battery service dog love letter
7 Months Ago
Leaderboard backup, run #12626
7 Months Ago
Adjustments for cubemapper and set barrier before setting renderstate Make sky always sample from mip 0, ensures that it's always sharp even in low res viewports (eg cubemap fetching
7 Months Ago
Unsaved changes
7 Months Ago
Tuned motorbike headlights.
7 Months Ago
Allow trains to smash through deployed cover barricades
7 Months Ago
Radtown S2P
7 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
7 Months Ago
Support terrain collision holes (Use I8 instead of A8 image format for hole map), still need to refresh contacts on dirty though https://files.facepunch.com/layla/1b2111b1/sbox-dev_60iyvuYQ7S.mp4
7 Months Ago
Fix gizmo bounds on SpriteComponent when origin was in lower-left quadrant
7 Months Ago
Fucked debug code
7 Months Ago
Terrain: Add Hole tool This is a seperate R8 texture currently, but will be JsonUpgrade and folded once the splat map becomes an index map. https://files.facepunch.com/matt/1b2111b1/0pGQXMLbc2.png
7 Months Ago
atm robo assistant prayer beads
7 Months Ago
Browse cloud terrain materials button Can drop terrain materials onto terrain in scene
7 Months Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
7 Months Ago
Show the damage you dealt to your killer
7 Months Ago
Set gamemode on map vote end
7 Months Ago
Update README.md
7 Months Ago
Don't set cursor position if !IsAppActive()
7 Months Ago
Fix WatchPhysical() test, shouldn't be ticking before check
7 Months Ago
Disable recursion test
7 Months Ago
Oops - don't need obsoleted KeyModifiers anymore Don't inject EnsureSufficientExecutionStack calls, see if that changes performance in any way
7 Months Ago
Lets see if CollectionsMarshal.AsSpan is any faster or if Nick Chapsas is a liar Skip all this if we have no rendertree Clean up
7 Months Ago
Leaderboard backup, run #12607
7 Months Ago
Hull collider can be updated without recreating the physics shape Use MakeDirty for model collider
7 Months Ago
Sphere collider can be resized without recreating the physics shape
7 Months Ago
Capsule collider can be resized without recreating the physics shape
7 Months Ago
Add internal functions for updating spheres, capsules and hulls
7 Months Ago
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
7 Months Ago
Plane collider can be resized without recreating the physics shape
7 Months Ago
Move this internal resize attribute to collider so I can make use of it for all the other colliders
7 Months Ago
Rebuild or update collider if they're a child of the rigidbody object and their local transform changed https://files.facepunch.com/layla/1b2111b1/sbox-dev_UFKO9q1Mrr.mp4
7 Months Ago
Fix hitbox adding box shape twice the size
7 Months Ago
Add Box Gizmo to Hitbox Component
7 Months Ago
Use SRGB texture in text shader
7 Months Ago
Fix calling Update for the active scene in editor for every scene that was open
7 Months Ago
Only sort children if it's needed More optimizing I'm not sure that the RENDER_BUFFER_DYNAMIC_VERTEX_FIXED_SIZE size restriction still exists Text rendering use anisotropic
7 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials
7 Months Ago
Fix RoomManager gizmos Update Sprite Tools Fix Texture.Load issue in ItemComponent Updated Sprite Tools Show Aggro Range gizmo when enemy selected
7 Months Ago
Optimize single non-spritesheet Sprites
7 Months Ago
Switch text shader to use bindless (to see if there are any perf changes)
7 Months Ago
Terrain Materials accept dragged cloud assets
7 Months Ago
Convert the rest of RenderAttributes stuff to use StringToken Move SetRenderState out of the draw loop, called manually
7 Months Ago
Add internal, templated Graphics.Draw<T> Delete PanelRenderer.Text.cs VertexLayout is public, has attribute system to define vertex layout Don't push identity matrices when rendering UI
7 Months Ago
Update ParticleModelRenderer.cs
7 Months Ago
Leaderboard backup, run #12583
7 Months Ago
Fix last particle not processing Add pitch and yaw to particles
7 Months Ago
Another TextureAtlas NRE fix when uninitialized Fixed CellOffset visual display in Spritesheet Importer Fixed Cell Offset in Import process
7 Months Ago
Use Pixel Font for Damage Numbers Increase Map Generation Size with each Floor. Guarantee one item room each floor, adding another every 4 floors
7 Months Ago
Fixed enemies walking through walls Fix dash networking Added Enemy Spawner Component, Sprite and Prefab PrefabSpawners have SpawnOnStart. Crates/objects will spawn on map generation, enemies will not spawn until entering room. Doors close when entering Room (if room has enemy spawns). Doors open after clearing all enemies. https://files.facepunch.com/CarsonKompon/2024/July/20_00-42-AntiqueMeadowhawk.mp4