253,398 Commits over 3,990 Days - 2.65cph!

7 Months Ago
Merge from main -> scene_warmup
7 Months Ago
Do 'external changes detected' prompt for open prefabs too, refresh popup a bit
7 Months Ago
WIP generate delegates that don't use dictionaries
7 Months Ago
Make SWEP:Think not run before NextAttack in singleplayer This mimics SWEP:Think's behavior in multiplayer. Call TOOL:Holster and Deploy when switching tools clientside This was done when using gmod_tool serverside only, it is now done when gmod_toolmode changes both clientside and shared. Added 2nd return value to GM:CanArmDupe hook (Community Contribution) Fix util.StringToType "int" erroring with invalid inputs
7 Months Ago
Allow custom error message for CanArmDupe (#2065) * Add message to CanArmDupe * Duplicate changes to arming.lua * Duplicate the changes to arming.lua again
7 Months Ago
Merge from monument_scenes -> aux1
7 Months Ago
Grab triangle on base mesh so that it should work for both mesh and heightmap
7 Months Ago
Micro optimizations
7 Months Ago
First stage integration
7 Months Ago
Use our filtering in cast callbacks
7 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png UI: Fix worldpanel depth issues, treat worldpanel roots as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4 Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture
7 Months Ago
Serialize Tint and apply to SceneObject when created.
7 Months Ago
cape cloth prefab setup
7 Months Ago
update spritetools
7 Months Ago
CManagedSceneObject main thread is optional Remove mainthread enforcement from "safe" internal managed sceneobjects Make grabbedTextures a thread static ParticleSpriteRenderer builds verts in render thread
7 Months Ago
Use CustomEditor for Transform, make presentation/ux consistent with components, add copy/paste world transform context menu options
7 Months Ago
Change project open file filter from ".sbproj" -> "*.sbproj" to find named project files
7 Months Ago
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7 Months Ago
White outline when selected (similar to renderer components)
7 Months Ago
Fixed SpriteComponent Gizmo hitbox (Facepunch/sbox-spritetools#2) https://files.facepunch.com/CarsonKompon/2024/July/10_10-17-BasicChipmunk.mp4
7 Months Ago
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7 Months Ago
Animation List is has hover highlight and StatusTip FrameButton now has hover highlight and StatusTip displaying frame number, file name, and sheet rect (if applicable)
7 Months Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
7 Months Ago
exported wolf attack test anim
7 Months Ago
merge from main
7 Months Ago
Travelling Vendor Revisions -> Main
7 Months Ago
Fix bug causing vendor to just sell one item
7 Months Ago
Byte Pack Convert - Networked GameObject, Component, GameResource References (#1618) * Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject. * Add IBytePackConvert support to Component and GameResource * We should be able to null these out * Some comments on ConverterPacker to describe its use * Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) * Makes sense to rename to SerializerPacker so it matches ISerializer * Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public * Add test for BytePack.ISerializer with MySerializedClass * Some minor doc change * Tidy
7 Months Ago
Fix BroadcastEvents widget not updating on file change Remove un-needed Spritesheet Preview Overlay stuff Properly serialize BroadcastEvents Actiongraph so it saves/loads.
7 Months Ago
assets gym scene wip
7 Months Ago
micro performance tweaks
7 Months Ago
updated test scene
7 Months Ago
Don't serialize component [Property] variables if they have [JsonIgnore] attribute
7 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
7 Months Ago
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7 Months Ago
Weapon crate texture update
7 Months Ago
Group damage instances
7 Months Ago
Prototype custom networked root motion
7 Months Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
7 Months Ago
Add dev command to swap teams Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
7 Months Ago
WIP Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
7 Months Ago
pickaxe chain controller LODing
7 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
7 Months Ago
Enable the molotov
7 Months Ago
Tidy
7 Months Ago
corrected LODing on cloth controllers for ghostsheet
7 Months Ago
Push the M700 forward a touch
7 Months Ago
Some minor doc change
7 Months Ago
Some comments on ConverterPacker to describe its use Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) Makes sense to rename to SerializerPacker so it matches ISerializer Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public Add test for BytePack.ISerializer with MySerializedClass
7 Months Ago
M700 update added the low poly with bakes