255,817 Commits over 3,990 Days - 2.67cph!

8 Months Ago
Initial commit Basic GameManager and Client Prefab. Temporary org/ident. Started the BoardManager and CellComponent, along with necessary prefabs Began GameInput component. Added mouse interactions to cells. Click-and-drag to place bug segments Re-adjust bug prefab origin and ignore bug tag in GameInput trace Bug segments animate in when created Can now draw your selection in the reverse order to undo it Proper Bug inventory for placing phase https://files.facepunch.com/CarsonKompon/2024/June/25_21-50-OccasionalGoitered.mp4
8 Months Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
8 Months Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
8 Months Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
8 Months Ago
updated gutter set pieces + lods
8 Months Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
8 Months Ago
Add RendererBatch if all biome variants have it present
8 Months Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
8 Months Ago
Merge Bikes -> main
8 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
8 Months Ago
Bike audio code edits
8 Months Ago
Remove unused EngineAudioSet params
8 Months Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
8 Months Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
8 Months Ago
8 Months Ago
Merge from water-fog-scatter-strength2
8 Months Ago
Underwater visibility improvements.
8 Months Ago
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8 Months Ago
Merge Bike -> main
8 Months Ago
Compilation fix
8 Months Ago
Component editor Added type definition records Property, Method emitting Emit events Generate AssemblyDefinitions WIP
8 Months Ago
Refactoring. Separated sidecar code into a subclass.
8 Months Ago
Added SoundscapeDropObject. Allows you to drag-and-drop soundscapes directly into your scene
8 Months Ago
Dragging a png,jpg,ect directly into the Scene will now automatically create a vtex and reference that.
8 Months Ago
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8 Months Ago
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8 Months Ago
Merge from fix_building_preview_logging -> main
8 Months Ago
Remove spammy logging when loading monuments with no building blocked volumes
8 Months Ago
merge from fix_barricades_car_placement -> main
8 Months Ago
Added TextureDropObject. Allows you to drag-and-drop vtex, png, jpg, ect directly into the Scene (regardless of dimensions). https://files.facepunch.com/CarsonKompon/2024/June/25_15-43-EnergeticBeaver.mp4 Resolves Facepunch/sbox-issues#4470
8 Months Ago
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8 Months Ago
Added SoundDropObject. Allows you to drag-and-drop sounds from your project or asset.party into the scene.
8 Months Ago
More sensible accessors for local/viewer PlayerStates Rename CurrentPlayerPawn->PlayerPawn, use rather than casting Pawn in a bunch of places (so we actually get what we're expecting) Network client respawn event properly
8 Months Ago
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8 Months Ago
This should avoid upscaling, and avoid changing aspect ratio
8 Months Ago
Added DropObjectAttribute. CreateDropFor no longer has hard-coded list. Resolves Facepunch/sbox-issues#5445
8 Months Ago
Merge from /main/visualshader
8 Months Ago
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8 Months Ago
Don't use UltraFast that's a disaster
8 Months Ago
world handcuffs rig update, added scaleUp layer to animator
8 Months Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
8 Months Ago
Bump severity of mat_hdr_level problem (HDR being disabled) debug_dump: Separate Lua and non-Lua cvars Block voice_overdrivefadetime Add light pos to some vrad warnings * light has _fifty_percent_distance of X but _zero_percent_distance of Y * can't solve quadratic for light X Y Fixed crashes relating to Entity.FollowBone Entity.FollowBone, SetAttachment and SetParent will throw errors when given absolutely invalid attachment/bone IDs (i.e. less than 0, or above 255) Add more info to "gamemode is not a table" error Rework how movement is disabled when player is dead with movetype_walk
8 Months Ago
Use GameUtils.LocalPlayerState where we can Spectating works again Fix player nameplate conditions
8 Months Ago
Initial setup
8 Months Ago
Merge from main
8 Months Ago
Update Facepunch.XR to 92bea5f Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking
8 Months Ago
Wip quests
8 Months Ago
Applications must provide poses manually when submitting (to ensure accurate reprojection)
8 Months Ago
Use UltraFast encoding