141,176 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Codegen
1 Year Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
1 Year Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
1 Year Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
1 Year Ago
Update manifest
1 Year Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
1 Year Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
1 Year Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
1 Year Ago
merge from outbreak_scientist -> jungle_update
1 Year Ago
merge from fix_tree_tool_init -> main
1 Year Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
1 Year Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
1 Year Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
1 Year Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
1 Year Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
1 Year Ago
Kapok tree stump polish / improved ao on kapok trees
1 Year Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
1 Year Ago
Kapok tree / fixed vertex color
1 Year Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
1 Year Ago
Remove some unused variables
1 Year Ago
Actually make the debug text visible
1 Year Ago
merge from fix_manifest_generate_loot -> main
1 Year Ago
Actually remove cl_showpluginmessages
1 Year Ago
Fix metal detector sources not spawning in the jungle
1 Year Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
1 Year Ago
Lerp the slack instead: way nicer result
1 Year Ago
Nuke the length calculation from the Protobuf as well
1 Year Ago
Merge from protobuf_fixes (exception trobleshooting)
1 Year Ago
Log the full exception in WorldSerialization.Save+Load
1 Year Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
1 Year Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
1 Year Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
1 Year Ago
Hookup anim in holdtype so third person fire anim triggers
1 Year Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
1 Year Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
1 Year Ago
Fix compile error
1 Year Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
1 Year Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
1 Year Ago
Remove FastIK
1 Year Ago
Fix regression with Creator tool Fix scanners creating console warnings on spawnmenu spawn resource.AddFile does not add .jpg for .mdl files Fixed crashes when SubRect materials is used on a brush Dedicated server workshop improvements * Cache addon list on success * On failure to connect to Steam, try to load addons from cache (this is kinda hacky) * Run Steam callbacks when waiting for Steam Log On, maybe that makes it work more consistently. Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages
1 Year Ago
Jungle ground plants building displacement
1 Year Ago
merge from tunacanlamp_preventbuilding_fix
1 Year Ago
Simplelight polish WIP.
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
1 Year Ago
Fix RPC error in SetInheritedVelocity