141,613 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Fixed foundation incorrect wallpaper socket name
1 Year Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
1 Year Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
1 Year Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
1 Year Ago
viewomdel and prefab update
1 Year Ago
cave scene tweaks for cave openings (overrides)
1 Year Ago
adjustments to some cave pieces that didn't get full coverage
1 Year Ago
Cherrypick 119366
1 Year Ago
Fixed max setup on new armor
1 Year Ago
Compile fix
1 Year Ago
Dont automatically add max skins to the viewmodel skeleton list
1 Year Ago
bunkers room dressing save
1 Year Ago
converted mine tunnels, bunker rooms, sewer tunnels
1 Year Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
1 Year Ago
Fix RPC error in CLIENT_SetTowId when detaching
1 Year Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
1 Year Ago
Arms VM test
1 Year Ago
Experiment with simpler covers, fix compile error
1 Year Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
1 Year Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
1 Year Ago
Disable debug gizmo
1 Year Ago
Spawn leaf effect with correct direction
1 Year Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
1 Year Ago
potential fix for sun passthrough in train tunnel entrance
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Path improvement.
1 Year Ago
jungle ruins s2p
1 Year Ago
Reimplement vending machine fridge (on branch)
1 Year Ago
main -> vending_machine_fridge
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
converted cave pieces - cave scenes require S2P to update
1 Year Ago
Iterating
1 Year Ago
rug_tugboat_fix -> main
1 Year Ago
Fix not being able to place the rugs and new bear rugs on tug boats
1 Year Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
1 Year Ago
ferry terminal
1 Year Ago
main -> cocoknight_armor_dlc
1 Year Ago
Final cleanups and extra comments
1 Year Ago
conditional_armour_meshes_viewmodels -> main
1 Year Ago
Comments + tooltips
1 Year Ago
Material improvements.
1 Year Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
1 Year Ago
Simplification of slot logic
1 Year Ago
Snake trail hide FX test.
1 Year Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic