136,029 Commits over 4,293 Days - 1.32cph!

12 Months Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
12 Months Ago
Fix triangle planter soil mesh not getting wet material effect
12 Months Ago
Hooked up hopper lights
12 Months Ago
Compile fixes
12 Months Ago
Merge from main
12 Months Ago
Merge from fix_texture_streaming
12 Months Ago
merge from consoletoggle_param_qol
12 Months Ago
merge from clear_bushes_radius
12 Months Ago
merge from missing_demo_folder
12 Months Ago
merge from admin_hidden_items
12 Months Ago
merge from dofExposerForceDisable
12 Months Ago
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
12 Months Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
12 Months Ago
close 150 and 300 anims
12 Months Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
12 Months Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
12 Months Ago
Light setup for Hopper + related mats & meshes.
12 Months Ago
Better run handling
12 Months Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
12 Months Ago
Profiles
12 Months Ago
Updated hackweek_reduce_copies changes to latest
12 Months Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
12 Months Ago
Fix some fields and add others
12 Months Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
12 Months Ago
Removed nunit dependency in ServerProjectileTestSpawner
12 Months Ago
merge from main
12 Months Ago
merge from doorcontroller_drain_fix
12 Months Ago
Editor stuff in editor folders.... Comments
12 Months Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
12 Months Ago
Make `RPC_UpdateItems` to not kick in editor
12 Months Ago
The code generator code for last commit
12 Months Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
12 Months Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
12 Months Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
12 Months Ago
Add `test_custom_items` command to confirm it works
12 Months Ago
Add a bunch of code to support creating custom items based on JSON sent from server
12 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
12 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
12 Months Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
12 Months Ago
Merge from modding_prefabs
12 Months Ago
Apply root motion
12 Months Ago
Collider tweaks for food cache static prefabs
12 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
12 Months Ago
Better fail message for blocker and door controller tests
12 Months Ago
drawbridge wip anims and set up controller/avatar
12 Months Ago
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12 Months Ago
Updated anchor point for medieval door single static prefab
12 Months Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
12 Months Ago
wip drawbridge greybox and anims
12 Months Ago
Removed nunit.framework refs