139,599 Commits over 4,352 Days - 1.34cph!

12 Months Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
12 Months Ago
Fixed seismic senor and electric heater volumes
12 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
12 Months Ago
Fixed infinite loop with removing world decals
12 Months Ago
main -> io_consistency
12 Months Ago
Attempts to stop boomerang flipping mid way through its flight
12 Months Ago
Fuel generator has an exhaust FX when active.
12 Months Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
12 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
12 Months Ago
ItemContainer merge unfuckery
12 Months Ago
fix decals RTs when 0 decals
12 Months Ago
merge from main
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
12 Months Ago
auto-set file prefix from prefab name
12 Months Ago
merge from respawn_changes -> softcore_update
12 Months Ago
account for alpha tested overlays
12 Months Ago
Description update for all 'Construction' items.
12 Months Ago
security gate fixes. lods, collision, prefabs
12 Months Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
1 Year Ago
Container corpse now retains skins, gibs are skinned as well
1 Year Ago
Added AO map for Wood Storage Box
1 Year Ago
Merge: from main
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from snakes
1 Year Ago
Setup player speed modifier limits. Fix some wip modifier limit code.
1 Year Ago
Much cleaner move towards. Just update and delta time rather than fixed
1 Year Ago
Merge from main
1 Year Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
1 Year Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
1 Year Ago
Add new NegativeEffects modifier source type. Add separate vitals display panel for active negative effects. Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers. Reduce snake reposition transition time.
1 Year Ago
Massively reduce snake bit slow duration.
1 Year Ago
exported all tiger animations after skeleton namespace update
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Fix a merge issue causing double modifier modifications
1 Year Ago
renaming tiger bones to correct namespace
1 Year Ago
Server compile fix for upload_icons_range merge
1 Year Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
1 Year Ago
More sensible scan range
1 Year Ago
Remove all quality levels except one
1 Year Ago
Merge: from players_cmd_clean - Removes obsolete columns Tests: ran the command in a local editor session
1 Year Ago
Buildfix: restore server ifdefs Tests: compiled in editor
1 Year Ago
Clean: remove obsolete columns from players cmd - Also rewrote it using the new API Tests: ran in a local session in editor, tested both text and json versions
1 Year Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
1 Year Ago
Added AO map to LR300 Rifle
1 Year Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
1 Year Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
1 Year Ago
Merge: from profiling_improvements Tests: took a snapshot in editor
1 Year Ago
Update: updated profiler binaries - Built from 7b1b923e Contains additional filters for BaseNetwork::ShouldNetworkTo, BaseEntity::ShouldNetworkTo and entire Facepunch.Network.Subscriber class Tests: took a snapshot in editor