141,650 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Expose DismountViewmodelHoldTime on VineMountable
1 Year Ago
Flatten look angle when deciding what branch to swing to
1 Year Ago
Merge from TransferAllItemsToContainer_nre_fix
1 Year Ago
Speculative TransferAllItemsToContainer nre fix
1 Year Ago
freezing_icon -> main
1 Year Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
1 Year Ago
vending_machine_fridge -> main
1 Year Ago
Reset all existing vending machine prefabs to 128 slots for good measure
1 Year Ago
Remove logs, moved capacity code into delayed method.
1 Year Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
1 Year Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
1 Year Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
1 Year Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
1 Year Ago
Setup correct deployed vending machine slots 36 -> 30
1 Year Ago
Mild texture param tweak.
1 Year Ago
Snake hit screen effect.
1 Year Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
1 Year Ago
Eliminating more branch differences / minor cleanups
1 Year Ago
Eliminating more branch differences / minor cleanups
1 Year Ago
Fixed floor and foundation using the wrong wallpaper skin id
1 Year Ago
Texture update
1 Year Ago
Pressing right click with wallpaper in hands open the skin selection menu
1 Year Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
1 Year Ago
added dlc gesture preview and hooked up
1 Year Ago
Fixed new jungle meats turning into spoiled bear meat when expired
1 Year Ago
Eliminating more branch differences Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation
1 Year Ago
Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation Eliminating more branch differences
1 Year Ago
fixed a missing mesh from collider script on corner_c prefab
1 Year Ago
Final polish pass on vm camera animations for the initial list of guns
1 Year Ago
Merge from snakes
1 Year Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from reposition
1 Year Ago
Codegen Manifest
1 Year Ago
Fixed foundation incorrect wallpaper socket name
1 Year Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
1 Year Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
1 Year Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
1 Year Ago
viewomdel and prefab update
1 Year Ago
cave scene tweaks for cave openings (overrides)
1 Year Ago
adjustments to some cave pieces that didn't get full coverage
1 Year Ago
Cherrypick 119366
1 Year Ago
Fixed max setup on new armor
1 Year Ago
Compile fix
1 Year Ago
Dont automatically add max skins to the viewmodel skeleton list