141,511 Commits over 4,383 Days - 1.35cph!

1 Year Ago
More work on handling player movement properly when a vine tree is destroyed
1 Year Ago
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1 Year Ago
Another distance interaction fix
1 Year Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
1 Year Ago
Include vehicle detailed layer in vine dismount check
1 Year Ago
Fixed blurry birds.
1 Year Ago
Fixed blurry spraycan sprays.
1 Year Ago
Fixed blurry fireplace
1 Year Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
1 Year Ago
Fixed a couple of inverted triggers.
1 Year Ago
Renamed new lighting prefab.
1 Year Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
1 Year Ago
Train tunnel entrance bunker terrain anchor fixes
1 Year Ago
merge from underwater-effects
1 Year Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
1 Year Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
1 Year Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
1 Year Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
1 Year Ago
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1 Year Ago
ak admire update
1 Year Ago
Improved kapok billboard textures / added gradients to mimic shadows
1 Year Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
1 Year Ago
lerp according to cam velocity, add refraction to river surface
1 Year Ago
Polish pass on camera animations for a selection of weapons
1 Year Ago
Remove unnecessary changes to ConCommandBase
1 Year Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
1 Year Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
1 Year Ago
Merge from blowpipe
1 Year Ago
merge from jungle
1 Year Ago
don't lerp underwater params if we started outside of water or on first initialization
1 Year Ago
Merge from main
1 Year Ago
updated 3p vine swing anim
1 Year Ago
Dart rotations
1 Year Ago
osx_compile_simulator -> main
1 Year Ago
Merge from jungle_update
1 Year Ago
main -> jungle_update
1 Year Ago
projectile_orientation_override -> main
1 Year Ago
Reorder inspector properties
1 Year Ago
Tooltip and header
1 Year Ago
lock orientation changes behind a checkbox
1 Year Ago
Fix dart rotations to work with recent projectile rotation changes
1 Year Ago
merge from jungle_update/meat_visuals
1 Year Ago
Cooking workbench new meats setup
1 Year Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
1 Year Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
1 Year Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
1 Year Ago
Merge from parent
1 Year Ago
Merge from jungle_update
1 Year Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
1 Year Ago
updated snake test escape anim