139,703 Commits over 4,352 Days - 1.34cph!

1 Year Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
1 Year Ago
cant save thrown boomerang
1 Year Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
1 Year Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
1 Year Ago
Updated hide pants and hide shirt material dirt layer
1 Year Ago
Added spec/gloss texture to hide pants and hide shirt, plugged existing AO texture in and tweaked material to use it
1 Year Ago
Boomerang wm fix
1 Year Ago
Refreshed LODs with the new lod baking tool, a first pass
1 Year Ago
Update: adding throw away tests to investigate how I cuased a native crash yesterday So far everything points to BasePlayer being removed after we cache all transforms for the burst jobs and before the first RecacheTransform invoke, but I haven't tracked where it's coming from. Tests: ran the hacky unit test
1 Year Ago
Removed the additional flags buffer from the deferred indirect lighting implementation as the data is now packed into the emission target's alpha channel instead. This should hopefully fix the performance issues with the deferred indirect lighting.
1 Year Ago
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1 Year Ago
Animation updates for boomerang viewmodel content
1 Year Ago
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1 Year Ago
Desal tanks texture update
1 Year Ago
Desal tank LODS and prefab update.
1 Year Ago
Fixed bug causing has thrown not to be reset properly (clientside)
1 Year Ago
merge from banners
1 Year Ago
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png Pole banner max placement increased Pole banner can now be rotated before placement Pole banner can now be placed on construction
1 Year Ago
Route catch through RPC rather than flags to reduce the back and forth
1 Year Ago
security gate bug fixes
1 Year Ago
merge from main
1 Year Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
1 Year Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
1 Year Ago
Remove cl_customsounds
1 Year Ago
Desal Update
1 Year Ago
Manifest
1 Year Ago
Tweak croc belly flop tracking, attack rhythm, turns
1 Year Ago
Merge from snakes
1 Year Ago
Merge from blowpipe
1 Year Ago
merge from fix_item_load_nre_check
1 Year Ago
merge from incapacitated_respawn
1 Year Ago
merge from max_health_fix
1 Year Ago
merge from commandline_args_overrule_cfg
1 Year Ago
merge from retroTC_save_fix
1 Year Ago
Fix croc letting you go in its back too easily
1 Year Ago
fix NRE crash on killing snake (ragdoll not setup properly yet)
1 Year Ago
Add some base damage to radiation dart. Increse all dart damages. Scatter dart spread changes.
1 Year Ago
Update admire animation and reset/reassign bones in viewmodel
1 Year Ago
Fix wood barricade double not carving navmesh
1 Year Ago
Fix croc not interrupting intimidation when player is very close
1 Year Ago
Updated Water Treatment Tank Model to include LODS
1 Year Ago
Merge from jungle_update
1 Year Ago
Add tiger placeholder water footstep to avoid error spam
1 Year Ago
Re-enable corpse creation. Disable temp item spawning.
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Containe corpse spawning and repairing effects
1 Year Ago
Added more stuff in the container corpse creator tool
1 Year Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
1 Year Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
1 Year Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.