198,635 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from wire_slacking/optimisations
1 Year Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
1 Year Ago
Merge from main
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
1 Year Ago
Added invisible pipe option to industrial connections
1 Year Ago
Set up motorbike speedometer
1 Year Ago
Implemented motorbike fuel gauge and needle shake
1 Year Ago
Can now build building blocks of any skin/grade in free build mode
1 Year Ago
Merge from main
1 Year Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
1 Year Ago
Testmap
1 Year Ago
Final'ish tweaks
1 Year Ago
Mat fixaroo
1 Year Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
1 Year Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
1 Year Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
1 Year Ago
Merge from main
1 Year Ago
Fixed demo recorder off-centered popup
1 Year Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
1 Year Ago
Merge from tutorial_map_fix
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
1 Year Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
1 Year Ago
compile fix
1 Year Ago
Remove debug print
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
NotifyLOD component on hose prefabs
1 Year Ago
updated motorbike skinning
1 Year Ago
Code cleanup, comments
1 Year Ago
Motorbike chain now animates
1 Year Ago
Fixed wire length calculation
1 Year Ago
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1 Year Ago
weekly skins setup
1 Year Ago
merge build_leave_bundles_symlink -> monument_scenes
1 Year Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
1 Year Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
1 Year Ago
merge from monument_scenes -> aux2
1 Year Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
1 Year Ago
Skip asset warmup on all underground train tunnel prefabs
1 Year Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
1 Year Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
1 Year Ago
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1 Year Ago
merge from travelling_vendor -> Aux2
1 Year Ago
Fixed client compile error