139,617 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Merge from vines
1 Year Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
1 Year Ago
merge from softcore_update -> respawn_changes (before the merge from main)
1 Year Ago
Added a temp interaction icon
1 Year Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
1 Year Ago
Don't show the world vine to the person riding that vine in first person
1 Year Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
1 Year Ago
Update FP.Steamworks - possible fix for steam load error
1 Year Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from snakes
1 Year Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
1 Year Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
1 Year Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
1 Year Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
1 Year Ago
Merge from snakes
1 Year Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
1 Year Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
1 Year Ago
Fixed seismic senor and electric heater volumes
1 Year Ago
Merge from quality_level_squash: Remove all quality levels but one
1 Year Ago
Fixed infinite loop with removing world decals
1 Year Ago
main -> io_consistency
1 Year Ago
Attempts to stop boomerang flipping mid way through its flight
1 Year Ago
Fuel generator has an exhaust FX when active.
1 Year Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
1 Year Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
1 Year Ago
ItemContainer merge unfuckery
1 Year Ago
fix decals RTs when 0 decals
1 Year Ago
merge from main
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
1 Year Ago
auto-set file prefix from prefab name
1 Year Ago
merge from respawn_changes -> softcore_update
1 Year Ago
account for alpha tested overlays
1 Year Ago
Description update for all 'Construction' items.
1 Year Ago
security gate fixes. lods, collision, prefabs
1 Year Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
1 Year Ago
Container corpse now retains skins, gibs are skinned as well
1 Year Ago
Added AO map for Wood Storage Box
1 Year Ago
Merge: from main
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from snakes
1 Year Ago
Setup player speed modifier limits. Fix some wip modifier limit code.
1 Year Ago
Much cleaner move towards. Just update and delta time rather than fixed
1 Year Ago
Merge from main
1 Year Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
1 Year Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
1 Year Ago
Add new NegativeEffects modifier source type. Add separate vitals display panel for active negative effects. Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers. Reduce snake reposition transition time.
1 Year Ago
Massively reduce snake bit slow duration.