141,508 Commits over 4,383 Days - 1.35cph!

1 Year Ago
enabled spatially aware environment volumes in Ziggurat
1 Year Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
1 Year Ago
Merge from parent
1 Year Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
1 Year Ago
merge from main
1 Year Ago
Merge from jungle_update
1 Year Ago
Apply Impostor safety checks
1 Year Ago
Possible fix for floating players after vine tree is destroyed
1 Year Ago
Merge from main
1 Year Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
1 Year Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
1 Year Ago
Stop descending before hitting a vehicle
1 Year Ago
Add distance checks to vine interactions
1 Year Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
1 Year Ago
Fixed climb interact option appearing when mounted to a vine
1 Year Ago
Vine swinging icons
1 Year Ago
More obvious difference between medium and high state of charge on battery PFX.
1 Year Ago
Mild polish on the programmer art electric wire flow overlay.
1 Year Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
1 Year Ago
merge from outbreak_outfit -> jungle_update
1 Year Ago
merge from jungle_update
1 Year Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
1 Year Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
1 Year Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
1 Year Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again
1 Year Ago
Merge some crashy fix from CS:GO to do with flex verts
1 Year Ago
Merge from main
1 Year Ago
Eliminate some branch differences Eliminate more branch differences with main Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
1 Year Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
1 Year Ago
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1 Year Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
1 Year Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
1 Year Ago
Updating coconut armour view model arms fbx
1 Year Ago
3p vine swing anim first pass exported
1 Year Ago
3p throwing and waiting to catch boomerang animations
1 Year Ago
Added cool emissive mat variant Tweaked textures
1 Year Ago
More wip, smoother movement
1 Year Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
1 Year Ago
Roof and triangle roof LOS tweaks
1 Year Ago
Triangle floor and triangle foundation tweaks
1 Year Ago
Fixed transparency issues on the vine viewmodel
1 Year Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
1 Year Ago
Have tiger finish off downed players instead of leaving them to die slowly
1 Year Ago
S2P jungle ruins - to refresh latest collider changes
1 Year Ago
Updating skinning for coconut armour
1 Year Ago
Some tweak and fixes Added new los pos to all building blocks
1 Year Ago
Rehooked up missing col mesh from ruin piece
1 Year Ago
Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements Do not write variables at default value to config.cfg Guard against clients without new functions for DButton Fixed compile errors due to branch differences
1 Year Ago
merge from workshop_qol
1 Year Ago
Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages Fix compile error Actually remove cl_showpluginmessages Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it