141,528 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
1 Year Ago
enabled r/w on ziggurat gate colliders
1 Year Ago
some tweaking of the jungle_ruins_e alpha map
1 Year Ago
Remove rotating logs
1 Year Ago
Dont fly to a player thats ran too far from the starting position
1 Year Ago
Aim slightly higher up than the feet
1 Year Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
1 Year Ago
Client predicted returning to player
1 Year Ago
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1 Year Ago
Corrected environment volume bounds calculation to prevent culling issues
1 Year Ago
Quicker return speed (again)
1 Year Ago
Merge from parent
1 Year Ago
Merge from jungle_update
1 Year Ago
updated snake idle and created test escape anim
1 Year Ago
Restored playground terrain
1 Year Ago
merge from maxauth_clear_fix
1 Year Ago
'ent auth' command works with tugboat
1 Year Ago
merge from main
1 Year Ago
merge from containercorpse_slots_fix
1 Year Ago
Fixed container corpses incorrect inventory slots count
1 Year Ago
enabled spatially aware environment volumes in Ziggurat
1 Year Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
1 Year Ago
Merge from parent
1 Year Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
1 Year Ago
merge from main
1 Year Ago
Merge from jungle_update
1 Year Ago
Apply Impostor safety checks
1 Year Ago
Possible fix for floating players after vine tree is destroyed
1 Year Ago
Merge from main
1 Year Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
1 Year Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
1 Year Ago
Stop descending before hitting a vehicle
1 Year Ago
Add distance checks to vine interactions
1 Year Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
1 Year Ago
Fixed climb interact option appearing when mounted to a vine
1 Year Ago
Vine swinging icons
1 Year Ago
More obvious difference between medium and high state of charge on battery PFX.
1 Year Ago
Mild polish on the programmer art electric wire flow overlay.
1 Year Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
1 Year Ago
merge from outbreak_outfit -> jungle_update
1 Year Ago
merge from jungle_update
1 Year Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
1 Year Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
1 Year Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
1 Year Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again
1 Year Ago
Merge some crashy fix from CS:GO to do with flex verts
1 Year Ago
Merge from main
1 Year Ago
Eliminate some branch differences Eliminate more branch differences with main Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
1 Year Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
1 Year Ago
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