126,002 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Start work on wolf roam state
1 Year Ago
Fix wolf getting stuck in some situations
1 Year Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
1 Year Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
1 Year Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
1 Year Ago
Panel light tweaks
1 Year Ago
Prevent wolves being too synchronized by adding a random delay
1 Year Ago
Fix wolf sliding during some montages
1 Year Ago
Integrate spine animator and look animator
1 Year Ago
Merge from hackweek_optimize_statics
1 Year Ago
set override controller
1 Year Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
1 Year Ago
Merge from entitymenu_codegen_optimize
1 Year Ago
divesite small b wip
1 Year Ago
Update vortigaunt model to have EP2 animation preference Fixes EP2 intro scene with alyx and antlions Antlion, Zombie and Fast Zombie models from Episode 2 They have missing animations used in episodes, and appear to be backwards compatible.
1 Year Ago
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1 Year Ago
Fix wolves going very fast
1 Year Ago
Wallpaper now has health and protection (still need to tweak the values)
1 Year Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
1 Year Ago
Convert fsm to component
1 Year Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
1 Year Ago
Add initshared and destroyshared to entityComponent
1 Year Ago
player model preview handling mountpoint rotation
1 Year Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
1 Year Ago
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1 Year Ago
removed dead code
1 Year Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
1 Year Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP Fixed IMaterial:SetVector4D not using float inputs Fixed changelevel crash to do with ragdolls Fixed erroring material in EP1 (Stalker teeth) Update Kleiner and Alyx models Fixes Kleiner's idle animation to be the unique Kleiner one Prioritize EP2 animations over EP1 or default animations for Alyx (such gun holster animations) Dog model with episodic animations This makes Episode 1 intro map fully playable. Also fixes Strider vs Dog scene. Moved stalker_animations.mdl to overrides folder Merged Eli model with Episodic animations
1 Year Ago
Fixed a copypaste error in edit_sky Fixed crash with threaded addon file access Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed changelevel crash to do with ragdolls
1 Year Ago
ue_canyon_b meta
1 Year Ago
Only damage wallpaper when hitting the soft-side of the building block
1 Year Ago
fixed rotations on jutting cliffs prefabs
1 Year Ago
Menu UI changes
1 Year Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
1 Year Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
1 Year Ago
temp prefab so we can work on the same scene
1 Year Ago
Simple monuments now registered with tools rather than just groups
1 Year Ago
More merge fixes
1 Year Ago
Refactoring, better deployment checks
1 Year Ago
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1 Year Ago
Merge from Underwater_divesites for latest art changes
1 Year Ago
Merge from temperate_cliff_rework for latest art changes
1 Year Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
1 Year Ago
purge old weekly skins and add new ones
1 Year Ago
Rebuilt native libraries using older Linux version for backwards compatibility
1 Year Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
1 Year Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
1 Year Ago
Added a new builtin radio station that just plays the fishing village song 24x7
1 Year Ago
Imported UnitySteer
1 Year Ago
Little bit of a start on making a framework for the King to have racing AI