256,238 Commits over 4,018 Days - 2.66cph!

9 Months Ago
merge from creative_mode
9 Months Ago
Merge from wire_slacking/optimisations
9 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
9 Months Ago
Merge from main
9 Months Ago
Pan/zoom mostly working now
9 Months Ago
Merge Bikes -> Aux2
9 Months Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
9 Months Ago
Added invisible pipe option to industrial connections
9 Months Ago
Set up motorbike speedometer
9 Months Ago
Implemented motorbike fuel gauge and needle shake
9 Months Ago
Can now build building blocks of any skin/grade in free build mode
9 Months Ago
Some progress
9 Months Ago
Merge from main
9 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
9 Months Ago
Testmap
9 Months Ago
Final'ish tweaks
9 Months Ago
Mat fixaroo
9 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
9 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
9 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
9 Months Ago
Merge from main
9 Months Ago
Fixed demo recorder off-centered popup
9 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
9 Months Ago
Merge from tutorial_map_fix
9 Months Ago
merge from demorecorder_ui_improvements
9 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
9 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
9 Months Ago
compile fix
9 Months Ago
Remove debug print
9 Months Ago
merge from wire_slacking/optimisations
9 Months Ago
NotifyLOD component on hose prefabs
9 Months Ago
updated motorbike skinning
9 Months Ago
Code cleanup, comments
9 Months Ago
Motorbike chain now animates
9 Months Ago
Fixed wire length calculation
9 Months Ago
map updates A site developments
9 Months Ago
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9 Months Ago
weekly skins setup
9 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
9 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
9 Months Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
9 Months Ago
merge from monument_scenes -> aux2
9 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
9 Months Ago
Skip asset warmup on all underground train tunnel prefabs
9 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
9 Months Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
9 Months Ago
ReadWithFallback will return new T() if package is null too
9 Months Ago
ToHashCode
9 Months Ago
Unnecessary arg
9 Months Ago
Fix inverted condition