139,630 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Removed client log when throwing RF C4
1 Year Ago
Merge from main
1 Year Ago
ContentsDeepHash changes to make armor slot UI work again.
1 Year Ago
Added new spec/gloss texture to sandbag barricade
1 Year Ago
fixed pink missing materials on masterhouse in radtown
1 Year Ago
ziggurat basic lootspawn pass S2P
1 Year Ago
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1 Year Ago
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1 Year Ago
Iterating.
1 Year Ago
Bring density down by 75%
1 Year Ago
Small fix.
1 Year Ago
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1 Year Ago
Tesla coil
1 Year Ago
Merge from vines
1 Year Ago
Fixed vine update performance at scale
1 Year Ago
Unsaved
1 Year Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
1 Year Ago
Protobuf
1 Year Ago
Merge from vines
1 Year Ago
Fixed CLIENT compile error
1 Year Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
1 Year Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
1 Year Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
1 Year Ago
Fixed missing pooling for List<Item> (missed from stash)
1 Year Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
1 Year Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
1 Year Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
1 Year Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
1 Year Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
1 Year Ago
Updated crocodile, panther and tiger prefab info with avatar icons
1 Year Ago
Avatar icons for tiger, panther, crocodile and snake
1 Year Ago
Make vine swinging trees immortal
1 Year Ago
Still broken looking but slightly less broken looking vine visual
1 Year Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
1 Year Ago
Merge from upload_icons_range
1 Year Ago
Added eyelid skin weights to heads that didn't have any
1 Year Ago
Playground.player scene updates
1 Year Ago
Player seed updates
1 Year Ago
subsurface, more shader params, and experimenting with reflective glow
1 Year Ago
Remove reclaim toast prompted when you respawn
1 Year Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
1 Year Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
1 Year Ago
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1 Year Ago
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1 Year Ago
Disable texture streaming for ground_plants
1 Year Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
1 Year Ago
Player seed updates
1 Year Ago
merge from ownerid_fixes
1 Year Ago
Set owner id of spawned vehicles and hot air balloons
1 Year Ago
Set ownerid of siege tower draw bridges