141,170 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
1 Year Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
1 Year Ago
Switched piper nigrum pieces to Tree Layer
1 Year Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
1 Year Ago
remvoved dead frames from tail end of crossbow viewmodel
1 Year Ago
GUI toggle for using blue vertex channel as wind phase offset
1 Year Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
1 Year Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
1 Year Ago
made the bamboo ladders trigger volumes wider by .125
1 Year Ago
Restructure foliage grid to make use of native arrays in cell collect and command creation steps. Use wrapping smaller grid for foliage cells to keep to a reasonable size, while invalidating cells as the camera moves.
1 Year Ago
Fixed foundation triangle not having its link to jungle skin piece
1 Year Ago
Merge from coop_rescale
1 Year Ago
Fixed egg not hatching if server is restarted after egg was inserted
1 Year Ago
Dramatically increased the rate that the sunlight stat increases on chickens
1 Year Ago
Merge from flamethrower_shield_fix
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Increase maximum vine swing distance from 35 > 45m
1 Year Ago
Merge from vine_launch_refactor
1 Year Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors
1 Year Ago
Allow BufferStream to grow larger, but don't use the ArrayPool for it
1 Year Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
1 Year Ago
Fix FakePhysicsRope server warning
1 Year Ago
Merge from vine_integration
1 Year Ago
Fixed chair.static mount pose
1 Year Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
1 Year Ago
Increase brightness of swinging vines to make them pop a bit more
1 Year Ago
server.spawnVineTrees defaults to true
1 Year Ago
ai convar compile fixes
1 Year Ago
Merge from parent
1 Year Ago
Adjust dismount points to fix some violations when dismounting
1 Year Ago
Made a kapok tree material with no wind to apply to the vm
1 Year Ago
Update
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Fixed EggUpdater NRE when disconnecting mid event
1 Year Ago
more test shelving, wall and floor
1 Year Ago
Various polish. Red/blue siren light SSS profiles.
1 Year Ago
Revert 118646
1 Year Ago
merge from maxauth_clear_fix
1 Year Ago
merge from maxauth_clear_fix
1 Year Ago
vending_machine_fridge -> main
1 Year Ago
More compile errors
1 Year Ago
Compile error
1 Year Ago
vending_machine_fridge -> main
1 Year Ago
Rename fridge input
1 Year Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
1 Year Ago
Avoid river, lake, swamp, road, rail topology for player spawns