141,629 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Optim: Use ListHashSet<T>.Compare in UpdateSubscriptions and UpdateHighPrioritySubscriptions Tests: none, trivial change
1 Year Ago
Update: Network.Visibility.Provider works on ListHashSet Tests: none, simple changes
1 Year Ago
Update: Facepunch.Pool now supports ListHashSet - gave ListHashSet a default ctor Tests: unit tests
1 Year Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
1 Year Ago
Update: ListHashSet has it's own specialized static Compare method - Replciated tests from ListExtensionTests for ListHashSet Tests: ran unit tests
1 Year Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
1 Year Ago
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1 Year Ago
Merge from uv2_paint_fix
1 Year Ago
Fixed warning spam when painting on a mesh without a uv2 channel
1 Year Ago
Compile fix for 119282
1 Year Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
1 Year Ago
Merge from GetCurrentUndergroundLayer_nre_fix
1 Year Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
1 Year Ago
Snake loco fx WIP & related files.
1 Year Ago
Remove Facepunch.Editor reference
1 Year Ago
Fixed outbreak sprayer item id
1 Year Ago
Remove dismount handling on VineMountable
1 Year Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
1 Year Ago
More work on handling player movement properly when a vine tree is destroyed
1 Year Ago
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1 Year Ago
Another distance interaction fix
1 Year Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
1 Year Ago
Include vehicle detailed layer in vine dismount check
1 Year Ago
Fixed blurry birds.
1 Year Ago
Fixed blurry spraycan sprays.
1 Year Ago
Fixed blurry fireplace
1 Year Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
1 Year Ago
Fixed a couple of inverted triggers.
1 Year Ago
Renamed new lighting prefab.
1 Year Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
1 Year Ago
Train tunnel entrance bunker terrain anchor fixes
1 Year Ago
merge from underwater-effects
1 Year Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
1 Year Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
1 Year Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
1 Year Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
1 Year Ago
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1 Year Ago
ak admire update
1 Year Ago
Improved kapok billboard textures / added gradients to mimic shadows
1 Year Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
1 Year Ago
lerp according to cam velocity, add refraction to river surface
1 Year Ago
Polish pass on camera animations for a selection of weapons
1 Year Ago
Remove unnecessary changes to ConCommandBase
1 Year Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
1 Year Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
1 Year Ago
Merge from blowpipe
1 Year Ago
merge from jungle
1 Year Ago
don't lerp underwater params if we started outside of water or on first initialization
1 Year Ago
Merge from main
1 Year Ago
updated 3p vine swing anim