161,511 Commits over 4,597 Days - 1.46cph!

1 Year Ago
Replaced redundant entities with props in all floating city barges and walkway prefabs Created a prop version of the electric furnace prefab
1 Year Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
1 Year Ago
merge from parenting_improvements - just the stairs parenting volume
1 Year Ago
gave boat stairs their own parenting trigger volume
1 Year Ago
Merge from bbb_deploy_changes
1 Year Ago
Fix hit particles not rendering
1 Year Ago
Disable MarkAttackerHostile on two more entities
1 Year Ago
Fix MountedWeaponSeat NRE
1 Year Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
scientist_boats_gameplay_2 _> naval_update
1 Year Ago
pick up fuel when picking up boat engine
1 Year Ago
Fix fingers not working on reload animations
1 Year Ago
More PlayerBoat prefab cleanup
1 Year Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
1 Year Ago
Merge the two separate layers/loops into one for GetDeployedEntities
1 Year Ago
Fixed broken towel lods and floating props in casino
1 Year Ago
Deep sea icon for the map and death screen toggle button
1 Year Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
1 Year Ago
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1 Year Ago
Removed the collision on the deep sea portal buoys
1 Year Ago
merge from boat_mountable_fixes
1 Year Ago
set steering wheel as DirectlyMountable, behaviour is the same but shortcuts checking the vehicle parent MountInfo in some cases
1 Year Ago
check whether the BaseMountable is a MountPoint for its vehicle parent when checking HasValidDismountPosition - already being checked for retrieving the actual positions, this just stops the menu item being hidden in some cases
1 Year Ago
single 50cal animation update
1 Year Ago
Fixed error with towel LOD materials
1 Year Ago
merge from deep_sea
1 Year Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
1 Year Ago
Remove unintended building volume from PlayerBoat
1 Year Ago
All heads LODs Heads combined into 1 object per LOD
1 Year Ago
Merge from render_pipeline_testing
1 Year Ago
setting ForceDeployableSetParent to true for the PlayerBoat so parenting deployables actually works
1 Year Ago
Mark small ramp colliders as r/w
1 Year Ago
S2P on FC3 to incorporate new HLOD changes
1 Year Ago
RRP: Fixed shadow bias calculations for point and spot lights
1 Year Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
1 Year Ago
Restored cargoship global network behaviour to MainIsland
1 Year Ago
Merge: from main
1 Year Ago
merge from naval_update
1 Year Ago
Merge: from spectating_disconnect_nre_fix - Bugfix for server NRE when spectating player disconnects Tests: 2p on Craggy, disconnected while spectating - no more NRE
1 Year Ago
Bugfix: stop spectating when disconnecting This cleans up cached spectators on spectated player's end, which avoids server NREs and leaks Tests: 2p on craggy, started spectating then disconnected - no NRE
1 Year Ago
Merge from main
1 Year Ago
Merge from refactor_boatchecks
1 Year Ago
Merge from render_pipeline_testing
1 Year Ago
Fixed shadow bias issues within the Rust Render Pipeline
1 Year Ago
Merge: from main - brings bugfix for player not seeing items on cargo ship(and other global networked entities) - new analytics mode (switched off) Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
1 Year Ago
Refactor not playerboat checks
1 Year Ago
merge from deep_sea
1 Year Ago
merge from deep_sea/hackable_crate
1 Year Ago