137,902 Commits over 4,324 Days - 1.33cph!

2 Years Ago
static triangle wood foundation rotation fix
2 Years Ago
Updated the barrel of the water well deployable, this one had slipped through.
2 Years Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
2 Years Ago
Optimized collisions. LOD'd collisions fully away at 25m.
2 Years Ago
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2 Years Ago
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2 Years Ago
Scene updates
2 Years Ago
Initial work
2 Years Ago
functional baseline
2 Years Ago
Add analytics for all modified convars
2 Years Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
2 Years Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
2 Years Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
2 Years Ago
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2 Years Ago
Velocity alignment jitter fix & tone improvements
2 Years Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
2 Years Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
2 Years Ago
Forgot the actual script
2 Years Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
S2P all
2 Years Ago
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2 Years Ago
Test scene improvements.
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
2 Years Ago
Prevented vendor network id keys from being duplicated
2 Years Ago
Added potential fix for NPC vendor shops
2 Years Ago
Harbor 1 vertex color and dressing progress
2 Years Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
2 Years Ago
Merge from main
2 Years Ago
Fix NRE if SkinViewer is closed while loading a skin
2 Years Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
2 Years Ago
Merge store-ui -> Main
2 Years Ago
Merge MultiSkinViewer -> store-ui
2 Years Ago
Set up every item pack store page, though many models will need manual tweaks
2 Years Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
2 Years Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
2 Years Ago
Few fixes, disable "play" button when seeking over gaps in demos
2 Years Ago
Subtract 92937
2 Years Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
2 Years Ago
Clamp the seek bar to the timeline
2 Years Ago
Improved item positioning and appearance for the group packs
2 Years Ago
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
2 Years Ago
Subtract 92807, fix network group issues Should resolve cooking chicken step not working
2 Years Ago
Arctic suit guy stands up straight
2 Years Ago
Merge Main -> MultiSkinViewer
2 Years Ago
Merge from tutorial_island/cinematic