125,605 Commits over 4,171 Days - 1.25cph!

11 Months Ago
Reduces wolf odds of trying to resist fire
11 Months Ago
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11 Months Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
11 Months Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
11 Months Ago
cleared tunnel obstruction in military_tunnel
11 Months Ago
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11 Months Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
11 Months Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
11 Months Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
11 Months Ago
Remove siege weapon towing from cars
11 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
11 Months Ago
Tweak timers and distances
11 Months Ago
Can't push siege weapons when standing on it
11 Months Ago
Re-appear delay, convars.
11 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Merge from world_update_2
11 Months Ago
save++
11 Months Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
11 Months Ago
adjusted improvised shield handle size to make it smaller
11 Months Ago
io arrow + temp input/output materials
11 Months Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
11 Months Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
11 Months Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
11 Months Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
11 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
11 Months Ago
Merge from mission_accept_nre
11 Months Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
11 Months Ago
Merge from binocular_uiscale_fix
11 Months Ago
Merge from main
11 Months Ago
Merge from prefab_replacer_improvements
11 Months Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Merge from gesturepack
11 Months Ago
Added a UI indicator when the player selects a RPS option
11 Months Ago
Merge from main
11 Months Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
11 Months Ago
Merge from gesturepack
11 Months Ago
Fixed player spine look not working after ending a gesture
11 Months Ago
Merge from main
11 Months Ago
Merge from vm_names_ugc
11 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
11 Months Ago
Beancan fizzle fx replacement. (Was concrete impact)
11 Months Ago
Protobuf gen, server compile fix
11 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
11 Months Ago
further sunrise/sunset tweaks
11 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
11 Months Ago
merge from halloween24
11 Months Ago
protocol++