reporust_rebootcancel

124,823 Commits over 4,171 Days - 1.25cph!

3 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
3 Months Ago
Re-implemented the skin viewer in item store modal
3 Months Ago
Deleted some stuff I won't need
3 Months Ago
merge from Twitchdropsrender
3 Months Ago
Update iconrenderer_improvements/batch
3 Months Ago
merge from main -> iconrenderer_improvements
3 Months Ago
merge from main
3 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
3 Months Ago
rpg viewmodel animation update setup in unity
3 Months Ago
Moved some files in the right folders
3 Months Ago
Cleaned up store limited modal, tags are working
3 Months Ago
Menu Prefab
3 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
3 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
3 Months Ago
cleanup profile region
3 Months Ago
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3 Months Ago
Underground config.
3 Months Ago
Add support for a subheader
3 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
3 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
3 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
3 Months Ago
Cart button nre fix
3 Months Ago
Fix SteamId copying button on streamer mode
3 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
3 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
3 Months Ago
Updated test save with a couple of larger built boats, including cannons.
3 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
3 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
3 Months Ago
Revert 125318, try it again later
3 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
3 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
3 Months Ago
Missed a loading indicator
3 Months Ago
Settings page styling
3 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
3 Months Ago
Very placeholder initial cannon firing
3 Months Ago
Added parameter to Tooltips for standardized popup time-delay options
3 Months Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
3 Months Ago
moved most of HitTest generation to a transform job
3 Months Ago
Compass 3rd person anim updates
3 Months Ago
hide clear button
3 Months Ago
Settings, sidebar and flex search
3 Months Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
3 Months Ago
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3 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
3 Months Ago
Reimplemented server favouriting
3 Months Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
3 Months Ago
Merge from main