reporust_rebootcancel

126,094 Commits over 4,201 Days - 1.25cph!

10 Months Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
10 Months Ago
Setup new scientist animation system
10 Months Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
10 Months Ago
merge from fix_battery_charge_left -> main
10 Months Ago
Add `set_battery_charge` admin command to manually modify battery charge
10 Months Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
10 Months Ago
Cherrypick latest skins
10 Months Ago
super basic in-editor marching cube setup to make experimenting a bit easier
10 Months Ago
Merge from qol_scope_zoom_toast -> main
10 Months Ago
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10 Months Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
10 Months Ago
Fix scientist corpse prefab ID not being updated after folder move
10 Months Ago
replaced greybox volumes with the wip floor kit in ruins
10 Months Ago
merge from xmas2024
10 Months Ago
ice sculpture sound import settings
10 Months Ago
ice sculpture sounds
10 Months Ago
Fixed priority of block impact anims so they don't go via the idle state
10 Months Ago
Fixed left hand driven camera animation not working when shields are active
10 Months Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
10 Months Ago
Adjust shield holstered positions Removed some placeholder anims
10 Months Ago
Disable write defaults on shield idle
10 Months Ago
Merge from main
10 Months Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
10 Months Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
10 Months Ago
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10 Months Ago
- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
10 Months Ago
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10 Months Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
10 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
10 Months Ago
added worldmodel prefabs for the knight armour, added knight armour viewmodel prefab
10 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
10 Months Ago
Make scientists reposition when they realize they are flanked
10 Months Ago
Update: borked linux ServerProfiler.Core It gets loaded, but fails to find an entry point, so it just falls over. I'll continue tomorrow. Tests: built a standalone linux server and tried launching in via WSL - my profiler script throws an exception
10 Months Ago
Fix covers not facing the right way when converted from a prefab local space to world space
10 Months Ago
When waiting in cover, scientist face the side they think you'll come from instead of facing the wall This also helps sneaking up on them when flanking from the opposite side
10 Months Ago
Fixed ServerGib editor NRE
10 Months Ago
Better error message when RustTextFixture.SpawnEntity failed
10 Months Ago
Fixed FindPrefabPathsByLabel NRE
10 Months Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
10 Months Ago
Updated knight armour textures, materials and meshes, updated skinning. added male and female helmet.
10 Months Ago
Only show zoom toast after they hold ADS down for 3 seconds
10 Months Ago
Change toast cooldown from 15m -> 5m
10 Months Ago
Add toast to variable zoom scope - will prompt you on hotkeys to zoom up and down - will stop showing once you click the button 5x
10 Months Ago
merge from main
10 Months Ago
Codegen Tests
10 Months Ago
Battering ram audio minor change
10 Months Ago
merge from fix_telephone_grid -> main
10 Months Ago
Fix telephone using the numbered grid instead of letter grid
10 Months Ago
merge from main