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126,115 Commits over 4,201 Days - 1.25cph!

2 Years Ago
Encode all videos to mp4
2 Years Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
2 Years Ago
Add videos for mission 2+3
2 Years Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
2 Years Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
2 Years Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
2 Years Ago
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2 Years Ago
full manifest rebuild
2 Years Ago
Removed some extra files that were comitted by mistake
2 Years Ago
Merge from uv123-tangent-basis-fix
2 Years Ago
merge from global_networked_bases
2 Years Ago
Fixed tangent basis calculation for uv1, uv2 and uv3
2 Years Ago
merge from ghost_sheet_fixes
2 Years Ago
Merge from usekey
2 Years Ago
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island. Set ui.ShowUseBind to true as a tutorial default.
2 Years Ago
Initiall burst cloth setup
2 Years Ago
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
2 Years Ago
Show use keybind on interaction/use prompts
2 Years Ago
merge from /building_skins_3/building_skins_4
2 Years Ago
bundle fixes
2 Years Ago
Dracula cape mesh/textures WIP prefab setup
2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
merge from main
2 Years Ago
subtracting 87439
2 Years Ago
added gibs to the single weapon rack item updated prefab
2 Years Ago
Brutalist desc update
2 Years Ago
subtracting private bundles for brutalist
2 Years Ago
brutalist skin ID1
2 Years Ago
Minor DofExposer rewrite, create a new post process volume with a higher priority and let the component manipulate that instead of fighting with existing dof handling DofExposer is now part of the MainCamera prefab and disabled by default, should have no impact on regular gameplay Fixed several issues resulting from the exposer component using .profile instead of .sharedprofile Multiple dofexposers in a scene should now coexist peacefully since they don't affect any global state, just modifying a local post process volume
2 Years Ago
Merge from main
2 Years Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
2 Years Ago
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2 Years Ago
Updated ingore config to include full path to midi binds config
2 Years Ago
Fix cache button visual defaulting to true even though it is false
2 Years Ago
Prioritize pinging serers that have never been seen / cached first Unlock ping DB when playmode stops (so you can debug db in editor)
2 Years Ago
Use cached ping value to sort servers (since we can't update a struct's ping) Set default ping of server to cached value
2 Years Ago
General tutorial server compile fixes
2 Years Ago
Fix client compile error in TimeChange
2 Years Ago
merge from time_progression
2 Years Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
2 Years Ago
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2 Years Ago
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merge from Attack Helicopter
2 Years Ago
merge from haircap_shadow_fix
2 Years Ago
merge from parachute
2 Years Ago
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2 Years Ago
Show a ping on the scientist when you need to go and talk to him