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126,798 Commits over 4,201 Days - 1.26cph!

3 Years Ago
merge from silo
3 Years Ago
Fixed speed modifiers on new saddle items
3 Years Ago
S2P all monuments
3 Years Ago
assets zoo level reset
3 Years Ago
re-applying props prefab connections
3 Years Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
workscene backup -post removal
3 Years Ago
merge from more_map_markers
3 Years Ago
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3 Years Ago
network++
3 Years Ago
code gen
3 Years Ago
merge from industrial
3 Years Ago
workscene backup
3 Years Ago
Merge from main
3 Years Ago
merge from main
3 Years Ago
Various optimizations done before GDC
3 Years Ago
re-baked HLOD now that scale transforms are correct on all buildings
3 Years Ago
Remove debugging
3 Years Ago
Rocket pod interaction, storage, networking
3 Years Ago
Enabled missile pod models, adjusted LOD change points, set up colliders
3 Years Ago
More minor edits
3 Years Ago
Refactor GiveItem method to still work with IAmmoContainer
3 Years Ago
Minor edits
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
3 Years Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
3 Years Ago
Finished relighting, sans final LOD distance pass.
3 Years Ago
Lighting prefab backup
3 Years Ago
Potplant material tweak. Uses foliage SSS.
3 Years Ago
merge from main
3 Years Ago
Lighting progress
3 Years Ago
Industrial crafter usage analytic
3 Years Ago
Added high quality normal mode for material types that can fit extra 4 bits (most) in gbuffer + small fixes and optimizations
3 Years Ago
Fixed Nature/Foliage
3 Years Ago
Hard limit of 16 subsurface profiles (15 assets + default)
3 Years Ago
Setup Roadsign Gloves World Model Prefab
3 Years Ago
Additional terrain anchors on rock_formation_b - edge case out of terrain
3 Years Ago
Additional terrain anchors on rock_formation_c - edge case out of terrain
3 Years Ago
merge from excavator_puzzle_reset_killing
3 Years Ago
cleaned up CraggyIsland
3 Years Ago
merge from easter_23_event
3 Years Ago
Enabled Easter event Enabled Easter UI Updated menuvideo
3 Years Ago
Corrected Incendiary Rocket LOD Values
3 Years Ago
Added Incendiary Rocket World Model Setup Incendiary Rocket World Model Prefab
3 Years Ago
Lighting prefab progress
3 Years Ago
Applied a no backface cull material to this.
3 Years Ago
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
3 Years Ago
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.