224,777 Commits over 3,714 Days - 2.52cph!

29 Days Ago
Reapply 95523 with compile fix
29 Days Ago
Remove old items Clean up Multishop Randomly spawn the multishops
29 Days Ago
Update shaders
29 Days Ago
Fix missing textures when trying to query cubemaps from skybox, default value for EnvironmentMap should be thrown from lightbinner, not renderingpipeline
29 Days Ago
subtracting 95523 - compile issue
29 Days Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
29 Days Ago
merge from waves_of_change_hotfix1 - Fridays hotfix round
29 Days Ago
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down
29 Days Ago
merge from HarborAudioFix
29 Days Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
29 Days Ago
picking craggyisland sound issue repo
29 Days Ago
craggyisland sound issue repo
29 Days Ago
Scale dmg with stack count small ui tweak
29 Days Ago
Merge main -> Bikes
29 Days Ago
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29 Days Ago
Posters updated with Jens art
29 Days Ago
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29 Days Ago
New version of moustache
29 Days Ago
folder meta
29 Days Ago
Moved things around in the right folders and deleted old prefabs
29 Days Ago
IdentifierConfig UI screen converted to use IOConfig base class
29 Days Ago
Cleaner colour switch
29 Days Ago
Merge from main
29 Days Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
29 Days Ago
cans open and closed variants
29 Days Ago
level updates
29 Days Ago
fixed broken mannequin materials
29 Days Ago
Break npcs OnHit function Test OnHit Item
29 Days Ago
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29 Days Ago
Removed treewind.cs.meta
29 Days Ago
Moved TreeWind.cs
29 Days Ago
Optimisations and simplifications of LODing code
29 Days Ago
Add Application.IsFocused, returns if the main game window is in focus
29 Days Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
29 Days Ago
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29 Days Ago
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29 Days Ago
OnJump function + test item max width tool tip
29 Days Ago
merge from save248
29 Days Ago
football updates and art showcase scene
29 Days Ago
S2P harbor_1 and harbor_2
29 Days Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
29 Days Ago
Merge from main
29 Days Ago
merge from save248
29 Days Ago
S2P harbor_1 and harbor_2
29 Days Ago
Remove old item system
29 Days Ago
Merge from main (needs S2P, see next commit)
29 Days Ago
added pipe painted material variant
29 Days Ago
merge from Military Flamethrower_2024
29 Days Ago
added handles to counter doors and added variants