132,989 Commits over 4,232 Days - 1.31cph!

25 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering
25 Days Ago
▊▄▍▆▉█▄ █▌▄▄ ▇▅▇▇ ▊▋ ▉▅▉█/▆▍▊▆▋▉▆_▇▊▍▊▋▄▇
25 Days Ago
scientist_boats_improvements_3 -> naval_update
25 Days Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
25 Days Ago
Enable pauseUntilLooted in powerplant S2P
25 Days Ago
Rust Birthday Balloons - Updated textures, gibs, rewrote names and descriptions, reran manifest, added testing gibs material
25 Days Ago
updated prefab scale and added positonal offset
25 Days Ago
Implement fuse for cannon firing
25 Days Ago
boombox anim updates
25 Days Ago
Pull towards the centre the further out the boats are in the deepsea
25 Days Ago
audio files import and floating walkway audio set up
25 Days Ago
Updated model for tactical gloves
25 Days Ago
merge from Minifridge_IndustrialAdapter
25 Days Ago
Jacket snow repose
25 Days Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
25 Days Ago
merge from naval_update
25 Days Ago
Merge from parent
25 Days Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
25 Days Ago
prefab update
25 Days Ago
prefab update
25 Days Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
25 Days Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
25 Days Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
25 Days Ago
building planner texture update with new graphics
25 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
25 Days Ago
naval_update -> scientist_boat_ai_improvements_3
25 Days Ago
turret_head_animations -> naval_update
25 Days Ago
▄▊▋▋█ ▊▅▌ ▌▍ ▍▅█▌▄▄_▅
25 Days Ago
▍▌▉▉▋▇█ ▌▄ ▋▉█▇▋▌ ▆▊█▊▆▅ ▋▊▇▌, ▇▆▅ ▅▇▊▅▊ ▊▅▅▊▌▉█ ▄▄ █▊▌▍▄ ▉▇▌▅▌▍ ▆▆▅▆▅▊, ▇▅▆
25 Days Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
25 Days Ago
Merge: from main
25 Days Ago
Adjust rhib scientists HP
25 Days Ago
More oil rig boat ai avoidance layer adjustments
25 Days Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
25 Days Ago
rocket launcher rpg despawn set
25 Days Ago
Fixed some indirect lighting issues with the lit shader in RRP
25 Days Ago
delete phantom minifridge icon in root
25 Days Ago
fixed animated camera issues
25 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
25 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
25 Days Ago
merge from cargo_egress_fix
25 Days Ago
Fixed cargo still able to go through oil rig when egressing
25 Days Ago
bug fix's for a selection of player update 3p animations
25 Days Ago
Remove scrap cost from io table to bring in-line with workbench
25 Days Ago
Update FGD files * MakeRegularAlly/MakeGameEndAlly inputs for gman/mossman/monk/fisherman * Cleanup trailing whitespace Fix another infinite loop on disconnect
25 Days Ago
Update FGD files * MakeRegularAlly/MakeGameEndAlly inputs for gman/mossman/monk/fisherman * Cleanup trailing whitespace Fix another infinite loop on disconnect
25 Days Ago
Clatter helmet repose
25 Days Ago
merge from green_hazmat Steamunlock - todo
25 Days Ago
Texture size optimization.
25 Days Ago
Merging main branch to fpbuild_jenkins