139,580 Commits over 4,505 Days - 1.29cph!

5 Days Ago
made screen flatter and added an object to mark position for ui screen
5 Days Ago
Do not calculate remaining distance twice
5 Days Ago
Added tooltips to shapes
5 Days Ago
Optimize fsm wait for navmesh
5 Days Ago
Improve npcs path following performance, fix npcs sometimes not moving
5 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
5 Days Ago
Don't send a chat message on the first call of StartSpectating - removes the intermediate confusing local chat message "Spectating: {playerName}. SteamID: {steamId}" before the message for the final spectate target
5 Days Ago
Disambiguate rust nav mesh helpers
5 Days Ago
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it Serialized data migration for all prefabs which use StagedDestructionEntityInfo
5 Days Ago
Merge from main
5 Days Ago
Update artifacts
5 Days Ago
Fix sample radius being insufficient to check if player is on navmesh
5 Days Ago
Fix leftover comment and stale dll
5 Days Ago
merge from main
5 Days Ago
Optim: reduce GC impact by reducing how many segments we trash This forces serialization at the point of segment exhaustion. Need to see if I can setup some sort of recycling to reduce busy spinning Tests: ran AllocDeallocMTShortLived(32, false), no more GC reports
5 Days Ago
Bugfix(tests): fix 2 pooling tests having bad setup after Spillage tests These tests rely on explicit sizes/counters, so were randomly failing Tests: ran all PoolTests unit tests
5 Days Ago
Optimize npc movement
5 Days Ago
WIP: new avatar masks new top bar
5 Days Ago
Improve workflow for setting which colliders are enabled and which collider meshes to use at different destruction stages Fix preview mesh destruction stage and LOD slider not retaining its currently displayed stage/LOD
5 Days Ago
game_room_dlc -> new_pool_ui
5 Days Ago
merge from main
5 Days Ago
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
5 Days Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
5 Days Ago
wtp S2P
5 Days Ago
WTP sign for the water inlet puzzle
5 Days Ago
Added the DarBoardReticule shader
5 Days Ago
merge from main
5 Days Ago
pooltable - updated guide model to match wide deploy bounds
5 Days Ago
pooltable - adjusted wide deploy volume to prevent getting stuck when dismount on short side
5 Days Ago
pooltable - added corner floor guides to help with placement inside bases
5 Days Ago
set up viewmodel renderer
5 Days Ago
Updated description
5 Days Ago
removed unused model prefab
5 Days Ago
Thruster buttons
5 Days Ago
new rock sculpture model and temp ao/normal textures. scale broken
5 Days Ago
Update: add a bunch of perf counters to try to track down the spike source - slightly amend Enqueue to help progress swap before creating a new segment if it failed The spikes are from GC collection events, likely triggered by excessive trashing of segments(after 10 runs - 106 created, 97 trashed) Tests: ran AllocDeallocMTShortLived(32, false) perf test
5 Days Ago
merge from uibindings_nre_fix
5 Days Ago
Fix attempt for the UI bindings NRE spam
5 Days Ago
Control screen wip
5 Days Ago
jukebox - added gibs - updated material and prefab
5 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
5 Days Ago
pool: add more profiling everywhere
5 Days Ago
Offline screen finished. Removed some now dead UI code.
5 Days Ago
Bar Wallpapers - fixes and renames
5 Days Ago
assigned concrete physics mat to block
5 Days Ago
R/W satellite_crashed_col
5 Days Ago
Cooldown screen wip
5 Days Ago
merge from crafting_stall_fix
5 Days Ago
fixed clipping issues with barstool mounts