140,306 Commits over 4,352 Days - 1.34cph!

4 Days Ago
merge from store_dashboard
4 Days Ago
Added store.overridecontent debug convar to test the store override system
4 Days Ago
Fixing skinning on Mortar rig
4 Days Ago
wallpaperbase save file update - added string lights to the central space with a switch
4 Days Ago
easter wallpaper textures and icon update
4 Days Ago
Missed files
4 Days Ago
secret labs chair 3p anim edited
4 Days Ago
disabled entities inside apartments to improve editor performance
4 Days Ago
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4 Days Ago
merge from store_dashboard
4 Days Ago
Compile fix
4 Days Ago
First pass of blend mask for kiosk trims (WIP)
4 Days Ago
more apartment building facade set dressing
4 Days Ago
Merge from hab_altimeter
4 Days Ago
Needle fix
4 Days Ago
merge from store_dashboard
4 Days Ago
Merge from main
4 Days Ago
Validate the json file before uploading to S3
4 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
4 Days Ago
merge from triggersleep_ws_change
4 Days Ago
Revert bootstrap ToggleUIHack changes
4 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
4 Days Ago
merge from main
4 Days Ago
backup before merge
4 Days Ago
Fixed settings tab masking issues
4 Days Ago
Resolved merge conflicts
4 Days Ago
merge from main
4 Days Ago
Build compile fix
4 Days Ago
Merge from armored_ladder_hatch
4 Days Ago
Merge from engine_missing_parts_tooltip
4 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
4 Days Ago
Merge from main
4 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
4 Days Ago
Setup a material and colour mask
4 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
4 Days Ago
Merge form armoured_ladder_hatch
4 Days Ago
Add door controller sockets to both hatches
4 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
4 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
4 Days Ago
reapply WaterCamera change in RRP
4 Days Ago
merge from main
4 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
4 Days Ago
Remove unneeded prefabs
4 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
4 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
4 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
4 Days Ago
Disabled read/write on models conflicting in last merge
4 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
4 Days Ago
Change the button colour in command list if its been changed from the default value
4 Days Ago
Setup correct anchors for console output