248,575 Commits over 3,928 Days - 2.64cph!

10 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
10 Days Ago
Facepunch.ActionGraphs 1.9 API changes
10 Days Ago
Facepunch.ActionGraphs 1.9 API changes
10 Days Ago
10 Days Ago
Fix possible exception when compiling graphs calling returning methods Compile a throwing graph if exception thrown during compilation
10 Days Ago
Implemented new battering ram animations Changed the damage logic
10 Days Ago
flash grenade world model USP darken slide
10 Days Ago
Don't apply to enums
10 Days Ago
Explicitly set fields/props to null when deserializing (#1728)
10 Days Ago
Fix deserialize no longer being called
10 Days Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files Merge pull request #8 from Facepunch/FixEmptyBackups Bugfix: Send full backup files
10 Days Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files
10 Days Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
10 Days Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
10 Days Ago
Only breakfromprefab during serialization when undoing
10 Days Ago
Phrases update
10 Days Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
10 Days Ago
10 Days Ago
Fix default values for properties
10 Days Ago
Setup new scientist animation system
10 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
10 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
10 Days Ago
Have Sync.Query set the SyncFlags.Query flag
10 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
10 Days Ago
Find returns empty categories too Make categories a toggle, like in game
10 Days Ago
10 Days Ago
Fix coercing null values Explicitly specify types of default values
10 Days Ago
Sticky Puddle card
10 Days Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
10 Days Ago
merge from fix_battery_charge_left -> main
10 Days Ago
Add `set_battery_charge` admin command to manually modify battery charge
10 Days Ago
Update fix titles to be more specific
10 Days Ago
SyncFlag -> SyncFlags. Support SyncFlags.Query - replacement for Query = true. Add Code Fixer for Query named argument - auto combine flags in fix if already exists.
10 Days Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
10 Days Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
10 Days Ago
Cherrypick latest skins
10 Days Ago
10 Days Ago
Add IActionGraphDelegate.DelegateType
10 Days Ago
super basic in-editor marching cube setup to make experimenting a bit easier
10 Days Ago
Merge from qol_scope_zoom_toast -> main
10 Days Ago
10 Days Ago
IActionGraphDelegates can now be created from Type delegateType
10 Days Ago
Global Fog card
10 Days Ago
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10 Days Ago
Updated knight armour 4k textures
10 Days Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
10 Days Ago
Fix scientist corpse prefab ID not being updated after folder move
10 Days Ago
replaced greybox volumes with the wip floor kit in ruins
10 Days Ago
Use engine PlayerController Fix warnings