192,351 Commits over 4,049 Days - 1.98cph!

8 Days Ago
Merge from jungle_update
8 Days Ago
Merge from main
8 Days Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
8 Days Ago
wip movement before repositioning
8 Days Ago
jungle_ruins b/c S2P
8 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
8 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
8 Days Ago
Merge from env_volume_performance_testing
8 Days Ago
enabled r/w on jungle earth pit collision mesh
8 Days Ago
Corrected a code comment
8 Days Ago
merge from main
8 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
8 Days Ago
Merge from main
8 Days Ago
merge from jungle_update
8 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
8 Days Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
8 Days Ago
slight edit to tiger ledge attack anim
8 Days Ago
Possible fix for AnimationFlagHandler NRE
8 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
8 Days Ago
Merge from jungle_update
8 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
8 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
8 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
8 Days Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
8 Days Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
8 Days Ago
Merge from protobuf_fixes
8 Days Ago
Fix protobuf codegen generating invalid data for large protos (maps)
8 Days Ago
Fix compile error
9 Days Ago
9 Days Ago
main -> vending_machine_fridge
9 Days Ago
Subtract vending_machine_fridge for now 118770
9 Days Ago
Subtract the correct one this time
9 Days Ago
9 Days Ago
9 Days Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
9 Days Ago
Merge from jungle_update
9 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
9 Days Ago
set up lake interior meshes + interior shader variant for lakes
9 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
9 Days Ago
main -> vendingmachine_stock_fix
9 Days Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
9 Days Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
9 Days Ago
jungle_update -> Boomerang
9 Days Ago
Change vending machine flags so they no longer conflict with io container
9 Days Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
9 Days Ago
Merge from protobuf_fixes
9 Days Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters
9 Days Ago
use clip offset for rivers/lakes like ocean
9 Days Ago
fix river interior caps, inflate bounds more
9 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)