140,271 Commits over 4,352 Days - 1.34cph!

Yesterday
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
Yesterday
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
Yesterday
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
Yesterday
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
Yesterday
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Yesterday
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
Yesterday
subtract - 146086 merging salvaged cleaver refresh to main
Yesterday
merge from deployvolume_fixes
Yesterday
Fix fish trophy placement on brutalist softside
Yesterday
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
Yesterday
merge from main
Yesterday
main -> new_console-ui
Yesterday
- Fix more console compile errors - Fix WakeAIZ compile error
Yesterday
Null checks
Yesterday
main -> new_console-ui
Yesterday
new_console-ui -> main
Yesterday
Compile fixes
Yesterday
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
Yesterday
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
Yesterday
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
Yesterday
Yesterday
Don't modify current health when installing reinforced upgrade
Yesterday
initial rig export
Yesterday
new_console-ui -> main
Yesterday
added folders
Yesterday
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
Yesterday
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
Yesterday
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
Yesterday
more overall glass damage for the building
Yesterday
merge from useplayerupdatejobs3/jobify_is_flying_2
Yesterday
Yesterday
merge from useplayerupdatejobs3
Yesterday
merge from new_console-ui
Yesterday
update from main
Yesterday
Always show scrollbar on item and vehicle tabs when the content fits the screen
Yesterday
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
Yesterday
Dont print every log twice
Yesterday
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
Yesterday
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Yesterday
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
Yesterday
Add debug drawing for cell coordinates and build status
Yesterday
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
Yesterday
Fixed layout issues when using free aspect or low resolutions
Yesterday
merging medical syringe refresh to main
Yesterday
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Yesterday
Codegen
Yesterday
Fix crafting order bug
Yesterday
merge from main
Yesterday
merge from easter2026_dlc
Yesterday
Fixed NRE when clicking on a vehicle button when not ingame