256,577 Commits over 4,018 Days - 2.66cph!

3 Days Ago
Merge from jungle_update
3 Days Ago
Merge from snakes
3 Days Ago
Implement recording API
3 Days Ago
Setup player speed modifier limits. Fix some wip modifier limit code.
3 Days Ago
Toggle tool
3 Days Ago
Force update title bar whenever title or icon changes
3 Days Ago
Much cleaner move towards. Just update and delta time rather than fixed
3 Days Ago
Merge from main
3 Days Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
3 Days Ago
Fix map hotload, managed type manager bumping up refcount of resources in maps when it shouldn't, causing them to never be unloaded
3 Days Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
3 Days Ago
Added GraphView.CreateBackgroundPixmap which you can override. Resolves Facepunch/sbox-issues#7845 TextRendering.Scope now allows for newlines with a multiline text editor. Resolves Facepunch/sbox-issues#7836 Mixer now shows `*` when there are any new or unsaved changes. Can also delete mixers with the DEL key. Mixer will prompt you to save any unsaved changes on close and restore to previous settings if no is pressed. Resolves Facepunch/sbox-issues#7799
3 Days Ago
Add new NegativeEffects modifier source type. Add separate vitals display panel for active negative effects. Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers. Reduce snake reposition transition time.
3 Days Ago
North Hall Progress
3 Days Ago
Massively reduce snake bit slow duration.
3 Days Ago
exported all tiger animations after skeleton namespace update
3 Days Ago
Merge from jungle_update
3 Days Ago
Merge from jungle_update
3 Days Ago
Make compile error dialog paths slightly more readable Frameless window fixes for hi-DPI monitors
3 Days Ago
Fix a merge issue causing double modifier modifications
3 Days Ago
renaming tiger bones to correct namespace
3 Days Ago
Terrain: Implement simple noise tool https://files.facepunch.com/tony/1b2011b1/sbox-dev_3vMnaauA7V.mp4
3 Days Ago
Server compile fix for upload_icons_range merge
3 Days Ago
No need to defer resource manifest disposal, can double up which is causing crashes
3 Days Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
3 Days Ago
More sensible scan range
3 Days Ago
Merge from quality_level_squash
3 Days Ago
Remove all quality levels except one
3 Days Ago
Let's format this file properly
3 Days Ago
Terrain: Implement smooth sculpt tool https://files.facepunch.com/tony/1b2011b1/sbox-dev_N6T1keSw6q.mp4
3 Days Ago
Custom window frames (#1858) https://files.facepunch.com/alexguthrie/1b1911b1/explorer_7y8xswGpWU.png
3 Days Ago
Account for (lack of) margin inside FullScreenManager so that fullscreened game view doesn't look like shit
3 Days Ago
Merge: from players_cmd_clean - Removes obsolete columns Tests: ran the command in a local editor session
3 Days Ago
Buildfix: restore server ifdefs Tests: compiled in editor
3 Days Ago
Fix ControlsPanel BuildHash Added TileResource.HideFromJournal and ItemResource.HasCraftingRecipe.
3 Days Ago
Clean: remove obsolete columns from players cmd - Also rewrote it using the new API Tests: ran in a local session in editor, tested both text and json versions
3 Days Ago
Set Hammer window icon from managed since it's technically a managed window
3 Days Ago
Rough sketch of in-game recording API
3 Days Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
3 Days Ago
Handle right click on title bar
3 Days Ago
Added AO map to LR300 Rifle
3 Days Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
3 Days Ago
Fixed CreateGameModal menu error
3 Days Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
3 Days Ago
Merge: from profiling_improvements Tests: took a snapshot in editor
3 Days Ago
Update: updated profiler binaries - Built from 7b1b923e Contains additional filters for BaseNetwork::ShouldNetworkTo, BaseEntity::ShouldNetworkTo and entire Facepunch.Network.Subscriber class Tests: took a snapshot in editor
3 Days Ago
Initial custom window frames Add profile flyout button Make things look pretty Split TitleBar.cs up, remove unused System window manager handles everything, but we draw our own titlebar buttons for consistency Make CFramelessMainWindow the only frameless window type, pass widgets in for hit testing Replace TitleBarStyle with paint overrides, so windows can do whatever they want Clean up Stick a massive logo on main window https://files.facepunch.com/alexguthrie/1b1811b1/explorer_6ZDckeWpaV.png Looks shit so let's make it smaller This should fix the crap that happens when we move the window across monitors Fix native tools crash Draw titlebar icon without any additional processing Finishing touches Add resize handles around title bar Move QApplication::setAttribute call into toolframework2 Native tools have an icon in the top left Don't override titlebar paint in main window Detect Windows version and use correct window icons for current version Clean up native code, demote managed, remove unused Shrink status bar Adjust icon rendering https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_K4AWOOHxCj.png
3 Days Ago
fridge_additions -> main
3 Days Ago
Add whitelist system to fridge, add bota bag there instead
3 Days Ago
Fix hostname changing back to default after map change