111,740 Commits over 3,928 Days - 1.19cph!
Fixing folders structure
Creating the prefabs and item definitions
Pressing Quit in the menu in the editor will no longer force quit the editor
The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
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Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
Slightly tweaked weather ratios for the updated types.
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
More weather fixes/tweaks.
BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server
Removed the underwater effect root on the server of dropped items, it's unused on the server
Weather profile iteration.
Merge from hackweek_accessibility_colourblind
Added option to change colour of deployed laser detector (green, blue and yellow options)
Lasers attached to weapons are unaffected
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
Removed DPV use of noEarlyExit parameter. Looks like this was removed in
103256. It should work well enough without it.
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Update: WhatUsesThis is now able to inspect prefabs recursively
It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation.
Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
Gave wallpaper skins proper names
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Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
Updated Wallpaper World Model to Fix LOD UV errors
Updated viewmodel rig mesh with Alfies UV update
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
Updated hex-a-gone tile LODs
Added final tile art for Twitch HexA Gone (models + materials).
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
Updated Wallpaper View Model and World Model to fix stretched UVs
Merge from ai_wolf_iteration
Fix compile errors caused by serialized fiels in server only parts of the code
Merge from ai_wolf_iteration
Fix editor only code causing compile issues
frontier gate and wall meshes
Added WallpaperModelRenderer to the wallpaper item preview prefabs