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137,856 Commits over 4,505 Days - 1.28cph!

3 Months Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
3 Months Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
3 Months Ago
Updating female skinning and cloth sash
3 Months Ago
Quick refactor
3 Months Ago
3 Months Ago
merge from version_log_server
3 Months Ago
merge from traintunlightfixes
3 Months Ago
merge from cargoshipfixes
3 Months Ago
merge from terrain_lowering_nms_large_cave
3 Months Ago
deleted duplicated old reference prefabs
3 Months Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
3 Months Ago
Deleted old hair assets Deleted old hair sets
3 Months Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
3 Months Ago
merge from main
3 Months Ago
Penthouse apartment edge decals and remaining wall textures
3 Months Ago
Subtract navmesh subtraction
3 Months Ago
delete old materials
3 Months Ago
delete old head prefabs
3 Months Ago
Delete old player model fbx and prefab reference duplicates
3 Months Ago
Subtract bad merge
3 Months Ago
Manifest
3 Months Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
3 Months Ago
delete debug player model prefabs, no longer needed
3 Months Ago
Delete old skinset assets
3 Months Ago
Codegen
3 Months Ago
Bunch of compile fixes
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Can now walk around the pool table when mounted
3 Months Ago
apartment oven, texture tweaks, prefab setup, lods and collision
3 Months Ago
Merge: from main
3 Months Ago
Merge from main
3 Months Ago
Sync pool mountable locations over the net
3 Months Ago
merge from mismatched_serialized_analyzer
3 Months Ago
analyzer optim, takes approx 40% the time it did before
3 Months Ago
Fixed texture artifacts on Male/N player seed
3 Months Ago
Merge from main
3 Months Ago
Updating skinning for Ballistic and BDU clothes
3 Months Ago
Manifest and phrases
3 Months Ago
Fixed dumb 3am bug I couldn't see
3 Months Ago
Prefabs baseline
3 Months Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
3 Months Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
3 Months Ago
Merge: from main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
merge from main
3 Months Ago
Blocker evaluator micro optims
3 Months Ago
merge from main
3 Months Ago
merge from rectmasks2d_optims
3 Months Ago
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)