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134,489 Commits over 4,293 Days - 1.31cph!

4 Months Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
4 Months Ago
merge from boatspawner_nudge_fix
4 Months Ago
Removed empty RealmedRemove component from hull_square
4 Months Ago
Possible fix for the nudge fix not working
4 Months Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
4 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
4 Months Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
4 Months Ago
Fix monster mesh rendering issue
4 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
4 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
4 Months Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
4 Months Ago
Updating medical syringe refresh rig fbx
4 Months Ago
Disable the large vehicle colliders around BBS netting
4 Months Ago
Adding viwmodel rig for binocular refresh
4 Months Ago
merge from naval_update
4 Months Ago
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4 Months Ago
S2P on FCs after farm changes
4 Months Ago
Added a few more chainlink fences around the farm
4 Months Ago
merge from Project_Hammer
4 Months Ago
merge from boat_building
4 Months Ago
Merge from texture_streaming_delay_fix
4 Months Ago
Scale foliage based on distance density falloff to reduce visible pop in
4 Months Ago
Compile fixes
4 Months Ago
Merge from floating_cities
4 Months Ago
Cleaned up some LODGroups from various floating city bits
4 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
4 Months Ago
Merge from parent
4 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
4 Months Ago
Merge from small_ramp
4 Months Ago
Only allow interaction when looking at the base of the bridge
4 Months Ago
Merge from naval_update
4 Months Ago
Fixes
4 Months Ago
Last island.
4 Months Ago
merge from Halloween_25_Update/PH/storepage
4 Months Ago
Updated krieg backpack store media
4 Months Ago
Merge from main
4 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
4 Months Ago
Make fold out colliders convex, general prefab setup
4 Months Ago
Fixed button text that broke after merge
4 Months Ago
Setup 3rd person reload effects on turrets
4 Months Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
4 Months Ago
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4 Months Ago
Merge from parent
4 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
4 Months Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
4 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
4 Months Ago
Merge from Project_Hammer
4 Months Ago
Merge from slots_optimize