reporust_rebootcancel

130,127 Commits over 4,232 Days - 1.28cph!

5 Months Ago
hull_triangle parent trigger & vehicle world collider.
5 Months Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
5 Months Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
5 Months Ago
Merge: from autoturret_optim - Fix server NRE during turret initialization for ones without RCEyes bone set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
5 Months Ago
Bugfix: NRE during initialization of turrets without RCEyes set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
5 Months Ago
Merge: from main
5 Months Ago
disabled read-write on seaweed meshes
5 Months Ago
Fixed featured skin cart button size
5 Months Ago
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5 Months Ago
Store optims, now opened with canvas groups
5 Months Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
5 Months Ago
merge from workshop_locker_mesh
5 Months Ago
merge from autosave_paintings
5 Months Ago
merge from twig_roof_gib_fix
5 Months Ago
merge from industrial_light_white_emissive
5 Months Ago
merge from Bathtub_planter_gib_fix
5 Months Ago
merge from bardoor_vehicles_fix_2
5 Months Ago
merge form flare_flickering
5 Months Ago
merge from player_ids_command
5 Months Ago
merge from hide_reportplayer_steamid
5 Months Ago
merge from armor_movement_speed_info
5 Months Ago
merge from fix_oil_refinery_heat
5 Months Ago
merge from triangleroof_flyhack_fix
5 Months Ago
merge from waterpump_occlusion_fix
5 Months Ago
merge from propanetank_culling_fix
5 Months Ago
merge from fix_engine_collider_powerplant
5 Months Ago
merge from coconut_armour_recycle
5 Months Ago
merge from autoturret_optim
5 Months Ago
Extend setinvis_ui to include developer checks as well as admin
5 Months Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
5 Months Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
5 Months Ago
Server Browser Odd + Even rows
5 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
5 Months Ago
Merge: from main
5 Months Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from parent
5 Months Ago
Merge from "ceiling_light_joint_reconfig"
5 Months Ago
Compile fixes
5 Months Ago
Merge from fogofwar
5 Months Ago
Disable map markers (exposed option on game mode entity)
5 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
5 Months Ago
Upload the fog images every 10s (was 4)
5 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
5 Months Ago
Merge from main
5 Months Ago
Merge from parent
5 Months Ago
Disable read/write on a bunch of larger models that shoudln't need it
5 Months Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
5 Months Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.