reporust_rebootcancel

112,399 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Reduced distance to kirb Clear hits list in between
7 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Compile fix
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
network++
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
7 Months Ago
washing line fbx fix 1.5m/3m
7 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
7 Months Ago
added meta
7 Months Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
7 Months Ago
added collision to storage warehouse, reworked lod1, added dressing.
7 Months Ago
Renamed crcodile anims file
7 Months Ago
7 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
turned default gutter material green for now (test)
7 Months Ago
re-saved fridge textures to 2k
7 Months Ago
Merge from fix_batching_rainbow_logs -> main
7 Months Ago
Merge from dismount_parachute_fix
7 Months Ago
Missed removing the old early exit
7 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
7 Months Ago
Scene to prefab everything
7 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
7 Months Ago
Codegen
7 Months Ago
Fix Protobuf from merge
7 Months Ago
Try switching bikes to Continuous Speculative, let's see how it goes
7 Months Ago
Cherrypick all the code from the /prefabs subbranch
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
merge from biome_visuals_2/prefabs -> aux1
7 Months Ago
#if CLIENT for compile errors
7 Months Ago
Attempt #2 at converting prefabs
7 Months Ago
Merge main -> Bikes
7 Months Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
7 Months Ago
Update converter to only convert prefabs that are nested prefabs
7 Months Ago
Convert moss prefabs into nested prefabs so they work with the conversion
7 Months Ago
Merge Bikes -> main
7 Months Ago
Death screen info for all bikes
7 Months Ago
Items for all the bikes. Bikes are now repairable (metal frags).
7 Months Ago
Update biome_visuals_2/prefabs
7 Months Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
7 Months Ago
Icons for all four bikes
7 Months Ago
Undo first prefab conversion
7 Months Ago
Fixed trike not showing damage
7 Months Ago
Fixed sidecar material damage settings
7 Months Ago
Don't show sprint UI in demos