reporust_rebootcancel

134,382 Commits over 4,444 Days - 1.26cph!

10 Days Ago
Merge from main
10 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
10 Days Ago
Charm picker UI wip
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
10 Days Ago
merge from main
10 Days Ago
merge apartment_complex_monument/prototype/mailbox
10 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
10 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
10 Days Ago
protocol_update -> main
10 Days Ago
Protocol++
10 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
10 Days Ago
Merge from main
10 Days Ago
Merge from setflag_change
10 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
10 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
10 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
10 Days Ago
Merge from main
10 Days Ago
Add mailbox slide entities to manifest
10 Days Ago
bunny hat uses cap deformhair
10 Days Ago
merge from rhib_cargo_fixes
10 Days Ago
Bare bulbs.
10 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
10 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
10 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
10 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
10 Days Ago
Merge: from main
10 Days Ago
Push starting targeting radius out of its own monument bounds.
10 Days Ago
naming updates for 3p inventory idles
10 Days Ago
Updated inventory idle anims so they are on the new player update rig
10 Days Ago
Glass AR - updated viewmodel FBX for rigging
10 Days Ago
Remove duplicate line
10 Days Ago
Fix deploy guide not rendering when in a map without water
10 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
10 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
10 Days Ago
merge from main
10 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
10 Days Ago
fixed clothing mannequin wearable (admin only)
10 Days Ago
Glass AR - icon, mesh tweaks
10 Days Ago
Debug rendering for pending crash site
10 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
10 Days Ago
Merge from main
10 Days Ago
main -> demo_compatability_layer
10 Days Ago
Merge from main
10 Days Ago
Merge from editorshortcut_selectprefabroot
10 Days Ago
Merge from lr300space_display_fix
10 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script