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141,851 Commits over 4,413 Days - 1.34cph!

11 Days Ago
Remove unintended antivehicle damage scaling
11 Days Ago
Reapply small oilrig changes
11 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
11 Days Ago
Remove now empty entry in KillAllAnimals mission objective asset
11 Days Ago
deployable_snapping_fix_2 -> main
11 Days Ago
Fix another reference to the old wolf in the trophy data
11 Days Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
11 Days Ago
Cleanup
11 Days Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
11 Days Ago
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11 Days Ago
Minor lens flare tweaks.
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
Update manifest
11 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
11 Days Ago
Codegen
11 Days Ago
Merge from main
11 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
11 Days Ago
Reapply the increased building blocked + added safezone from the merge
11 Days Ago
Merge from 3p_spectator_improvements
11 Days Ago
Fix potential NRE when starting debug camera
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
11 Days Ago
Take scrap from the apartment every 30m for rent payment
11 Days Ago
Remove TC prefab from medium apartment
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
merge from automated_testing
11 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
11 Days Ago
removed duplicate asmdef refs
11 Days Ago
Added baked textures for the LODBakerTestPrefab
11 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
11 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
11 Days Ago
Apartment bed prefabs and lods
11 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
11 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
11 Days Ago
Potential fix for ResetPath error spam
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
edited 3p sprint update anim
11 Days Ago
Update second gingerbread npc, should fix nre
11 Days Ago
Skinning update for wooden armour jacket
11 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
11 Days Ago
Merge from viewmodel_early_disable_fix
11 Days Ago
Move viewmodel clear config file
11 Days Ago
merged main -> rust_relay_server
11 Days Ago
vendingmachine_ui_refresh -> main
11 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
11 Days Ago
Fix the weird input font