110,890 Commits over 3,897 Days - 1.19cph!
ballista - rigged base model export
colour picker fixes/cleanup
- added support for multiple renderers
- using MaterialPropertyBlock rather than Material
- deleted per-colour materials other than on/off variants
Implemented new ballista placeholder anims
Fix monument scenes not working on osx because the scene's path was using windows line endings
merge from main -> fix_monument_scenes_osx
Restored horse stamina
Compile fix
ballista - added rigged mesh and anims
mini crossbow viewmodel animations edited
set up emissives and diffrent light colours + materials
qol_vendorlist_virtualitemicon -> main
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
- Improve vendor list icon size
- Give a bit more room for dynamic prices
weapon mod refresh progress
Big code cleanup
Ported over condition
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- Ensured vendor list attachments work
- Swapped attachment and ammo code to standard merchandise icon workflow
- Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
siege tower gibs fix. collision for new ladders
merge from fix_computer_station_invisible_lods -> main
Fix SERVER compile errors
Fixed incorrect text showing up on vendor list
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
merge from hackweek_horse_rewrite
set viewmodel reinforced woodshield to use metal shield animations
merge from main (needs codegen)
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Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
Added a light with configurable color to ice sculptures
merge from fix_copypaste_shipping_container_color -> main
Fix shipping container colors being reset to random when pasting entities
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield
so a single anim set can be re-used for it
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
viewmodel wooden shield animaionns edited
merge from twitch_rivals_2024/twitch_rivals_flag
Drop the flag on death
Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
merge from fix_telephone_grid -> main
viewmodel metal shield anims updated so the arm is visible
Add an alternate render method
Switch telephone to using the MapHelper class
Add `printgrid` command to debug position -> grid name code
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
merge from wallpaper_analytics -> main