reporust_rebootcancel

113,263 Commits over 3,959 Days - 1.19cph!

9 Months Ago
merge from main -> analytics_server_profling
9 Months Ago
Adjusted motorbike fuel use
9 Months Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
9 Months Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
9 Months Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
9 Months Ago
Unsaved
9 Months Ago
Send the cargo ship patrol path to the player, render it on the map
9 Months Ago
Chromatic ab fix.
9 Months Ago
Fix
9 Months Ago
Blur method solution test
9 Months Ago
New human-powered fuel class + more refactoring
9 Months Ago
Updated wire materials, fixed the weird reflection on directional materials
9 Months Ago
Refactored colored IO lines prefab spawning
9 Months Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
9 Months Ago
Parent merge
9 Months Ago
Merge from main
9 Months Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
9 Months Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
9 Months Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
9 Months Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
9 Months Ago
merge from main - RC
9 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
9 Months Ago
merge from favorites_fixes_2
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller fixes
9 Months Ago
merge from fix_highwall_guide_clipping_movement
9 Months Ago
merge from helk_qol_01
9 Months Ago
merge from /helk_qol_01/barricade_snapping
9 Months Ago
Snapping relaxing
9 Months Ago
fixed barricade starting rot
9 Months Ago
inital pass on barricade snapping
9 Months Ago
Path invalid errors patched
9 Months Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
9 Months Ago
Null check in RPC_DoPair
9 Months Ago
Fixed vendor test scene
9 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
9 Months Ago
merge from main
9 Months Ago
unhinged changes not going to main
9 Months Ago
Merged wire-culling into wiretool_fixes2
9 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
9 Months Ago
Cleaned up and refactored wiretool color pie menu
9 Months Ago
Update arctic suit prefab
9 Months Ago
Changed semantic slots, added UV debug mode
9 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
9 Months Ago
Updated wind frequencies Fixed transmission problem
9 Months Ago
subtracting 96120 Workshop Normal Map Fix
9 Months Ago
blunderbus viewmodel set up
9 Months Ago
Merge main
9 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
9 Months Ago
Fixed speedtree shader bsdf settings
9 Months Ago
Fixed off alignment